| Class and Description |
|---|
| FSM
An FSM is used to represent an instance of a finite state machine which has a transition function represented by an
instance of StateEngine.
|
| FSMImpl
This is the main class that represents an instance of a state machine using a state engine.
|
| State
This interface must be implemented by any class that is used as a state in a FSM.
|
| Class and Description |
|---|
| Action
Description goes here
|
| FSM
An FSM is used to represent an instance of a finite state machine which has a transition function represented by an
instance of StateEngine.
|
| Guard |
| Input
This interface must be implemented by any class that is used as an input to a FSM.
|
| State
This interface must be implemented by any class that is used as a state in a FSM.
|
| StateEngine
A StateEngine defines the state transition function for a finite state machine (FSM).
|
| Class and Description |
|---|
| Action
Description goes here
|
| FSM
An FSM is used to represent an instance of a finite state machine which has a transition function represented by an
instance of StateEngine.
|
| Guard |
| Guard.Result |
| GuardBase |
| Input
This interface must be implemented by any class that is used as an input to a FSM.
|
| State
This interface must be implemented by any class that is used as a state in a FSM.
|
| StateEngine
A StateEngine defines the state transition function for a finite state machine (FSM).
|
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