?:[AND [EQU $QUEST14 Taken InProgress] [LEQ $SPEED 1] ]
D:Our scouts report a large number of Wargs in the dungeon.
D:We don't know who set them on guard at 250 feet, but we
D:think their task is to hinder resupply of our outposts
D:in the dungeon. We offer you a small reward if you clear
D:the path for the supplies.
?:1

?:[AND [EQU $QUEST14 Taken InProgress] [EQU $SPEED 2] ]
D:The scouts of Outpost have reported a large number of Wargs
D:in the dungeon. Their presence at 250 feet hinders resupply to
D:our troops in the dungeon. Otick, the innkeeper, will offer you
D:a small reward if you clear the path for our supplies.
?:1

?:[EQU $QUEST14 Completed]
D:Since most of the supplies have been sent to our troops
D:in the dungeon, we can only give you a small reward.
?:1

?:[EQU $QUEST14 Failed]
D:Bah! I'll have to find another for this simple task.
?:1

R:OBJ(fur cloak)

?:[EQU $CLASS Magic-Eater]
R:OBJ(WAND_BOLT_COLD)

?:[EQU $RACE Death-Sword]
R:OBJ(long sword)

?:[EQU $CLASS Scout]
R:OBJ(light crossbow)

?:[EQU $CLASS Archer Ranger Sniper]
R:OBJ(short bow)

?:[EQU $CLASS Mage High-Mage Blue-Mage Sorcerer Mirror-Master Blood-Mage Yellow-Mage Gray-Mage]
R:OBJ(WAND_BOLT_ELEC)

?:[EQU $CLASS Necromancer]
R:OBJ(sepulchral ways, NUMBER=1)

?:[EQU $RACE Dragon Hound Spider]
R:OBJ(^ring$):EGO(combat)

?:[EQU $RACE Centipede]
R:OBJ(metal shod boots)

?:[EQU $RACE Ring Beholder Vortex]
R:OBJ(^ring$):EGO(elemental)

?:[EQU $RACE Hydra Quylthulg]
R:OBJ(^cloak$)

?:[EQU $RACE Filthy-Rag]
R:OBJ(potion of sight, NUMBER=5+3d3)

?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Axes] ]
R:OBJ(broad axe)

?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Bows] ]
R:OBJ(short bow)

?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Clubs] ]
R:OBJ(war hammer)

?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Crossbows] ]
R:OBJ(light crossbow)

?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Daggers] ]
R:OBJ(^dagger$)

?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Diggers] ]
R:OBJ(^pick$)

?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Polearms] ]
R:OBJ(^pike$)

?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Shields] ]
R:OBJ(small leather shield)

?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Slings] ]
R:OBJ(^sling$)

?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Staves] ]
R:OBJ(quarterstaff)

?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Swords] ]
R:OBJ(long sword)

?:[AND [EQU $CLASS Disciple] [EQU $SUBCLASS Troika] ]
R:OBJ(short bow)

?:[EQU $CLASS Beastmaster Cavalry Ninja Ninja-Lawyer]
R:OBJ(gauntlets)

?:[EQU $CLASS Mauler]
R:OBJ(two-handed flail)

?:[AND [EQU $SPEED 2] [NOT [EQU $CLASS Mauler Berserker Lawyer Ninja-Lawyer Ranger Scout Archaeologist]] [NOT [EQU $RACE Half-Giant]] ]
R:OBJ(WAND_STONE_TO_MUD)

# vim: filetype=q :
