# A quick creation by Jeff Coleburn <vsp@netaxs.com>
# Slightly modified for FrogComposband 7.0.mango

?:[EQU $QUEST22 Taken InProgress]
D:The marauding orcs approach ever closer to our quiet town, as
D:is happening all over in these troubled times. To the southeast
D:lies a valley where our scouts have found an orc raiding party
D:preparing to overrun us once and for all. Our forces are
D:committed elsewhere; please repel this threat before they reach
D:our borders.
?:1

?:[EQU $QUEST22 Completed]
D:Thank you for your assistance. Please accept this token of our
D:appreciation. We may have need for your help in future, as well.
?:1

?:[EQU $QUEST22 Failed]
D:I've sent out someone else to do the job. Now leave me alone!
?:1

T:QUEST:NORMAL
L:#:PERMANENT
L:.:FLOOR
L:<:UP_STAIR
L:^:TRAP(TRAP_ALARM, 15%)
L:a:MON(orc captain)
L:o:MON(orcish artillery)
L:u:MON(uruk, NO_GROUP | NO_SLEEP)
L:s:MON(snaga sapper)
M:#########################################################
M:########################.^<^......#######################
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M:###########.....a.......####^...............s############
M:###sss#######...........^#####..............s############
M:#####ss####............######......a.........sss#########
M:#####ss###..............###..................s###########
M:######sss####.................................s##########
M:#####.......................................#############
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M:##...............#########.......##########........s#####
M:#######.........###########........######.......uu..ss###
M:########.........#########.......................uu...s##
M:########......................................oo.....####
M:###########............a.....................oo...#######
M:##############..............................#############
M:################.........................################
M:#########################################################
R:OBJ(WAND_BALL_COLD)
?:[AND [EQU $WILDERNESS NONE] [EQU [MOD $RANDOM22 3] 0] ]
R:OBJ(WAND_STONE_TO_MUD)
?:[AND [EQU $WILDERNESS NONE] [EQU [MOD $RANDOM22 3] 1] ]
R:OBJ(STAFF_CONFUSE_MONSTERS)
?:[AND [EQU $WILDERNESS NONE] [EQU [MOD $RANDOM22 3] 2] ]
R:OBJ(ROD_LITE_AREA, TYPE=Capacity | DEPTH+10)
?:[AND [EQU $WILDERNESS NONE] [EQU $CLASS Mauler] ]
R:OBJ(ROD_LITE_AREA, TYPE=Capacity | DEPTH+10)
?:[EQU $CLASS Archaeologist]
R:OBJ(ROD_BEAM_ELEC, DEPTH+3)
?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Axes] ]
R:OBJ(battle axe):EGO(slaying)
?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Polearms] ]
R:OBJ(halberd):EGO(slaying)
?:[EQU $CLASS Priest Berserker]
R:OBJ(HAFTED):EGO(slaying)
?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Clubs] ]
R:OBJ(flail):EGO(slaying)
?:[AND [EQU $CLASS Weaponmaster] [EQU $SPECIALITY Staves] ]
R:OBJ(bo staff):EGO(slaying)
?:[EQU $CLASS Monk Force-Trainer Mystic]
R:OBJ(GLOVES):EGO(slaying)
#?:[EQU $RACE Beholder]
#R:OBJ(^ring$):EGO(protection)

# vim: filetype=q :
