######################################################################
# FrogComposband Rooms
#
# Type:    ROOM
# Subtype: NORMAL
#
# The idea of scripted rooms was borrowed from Vanilla Angband.
#

N:Kennel
T:ROOM:NORMAL
W:10:*:4
L:C:MON(HOUND, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%.#################.%
M:%.#C#C#C#C#C#C#C#C#.%
M:%.#+#+#+#+#+#+#+#+#.%
M:%.+...............#.%
M:%.#+#+#+#+#+#+#+#+#.%
M:%.#C#C#C#C#C#C#C#C#.%
M:%.#################.%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Raided Vault (Diagonal)
T:ROOM:NORMAL
W:1:*:8
L:M:MON(*)
M:   %%%%%%%%%%%%%%%%%
M:  %%....##.M..##.M.%
M: %%....##....##....%
M:%%....##....##....#%
M:%..M.##....##....##%
M:%...+#....M.....##.%
M:%..##....M.....+#..%
M:%.##....##....##M..%
M:%##....##....##...%%
M:%#....##....##...%% 
M:%.M..##.M..##...%%  
M:%%%%%%%%%%%%%%%%%   

N:Zelazny
T:ROOM:NORMAL:NO_ROTATE
W:1:*:8
L:M:MON(*)
M:%%%%%%%%%%%%%%%% 
M:%............M.% 
M:%###########...% 
M:###########...###
M:##########...####
M:#########...#####
M:########...######
M:#######.M.#######
M:######...########
M:#####...#########
M:####...##########
M: %#...##########%
M: %..M...........%
M: %%%%%%%%%%%%%%%%

N:Spiral
T:ROOM:NORMAL
W:1:*:4
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.+...................#.%
M:%.###################.#.%
M:%.#.................#.#.%
M:%.#.###############.#.#.%
M:%.#.#............M#.#.#.%
M:%.#.#.#############.#.#.%
M:%.#.#...............#.#.%
M:%.#.#################.#.%
M:%.#...................#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Psyche!
T:ROOM:NORMAL
W:20:*:200
L:8:MON(*, DEPTH+40):OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
M:%#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X%
M:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X%
M:%X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X8X%
M:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X#X%
M:%X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X8X8X%
M:%X#X#XXXXXXXXXXXXXXXXXXXXXXXXXXX#X#X#X%
M:%X8X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8X8X8X%
M:%X#X#X#XXXXXXXXXXXXXXXXXXXXXXXXXXX#X#X%
M:%X8X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X8X%
M:%X#X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X%
M:%X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X%
M:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
M:%X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#%
M:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Room Stack I
T:ROOM:NORMAL
W:20:*:2
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#......M..#..M......#.%
M:%.+.....M..$#$..M.....+.%
M:%.#......M..#..M......#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Room Stack II
T:ROOM:NORMAL
W:20:*:4
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.+###################+.%
M:%.#......M..#..M......#.%
M:%.#......M.$#$.M......#.%
M:%.#####################.%
M:%.#......M.$#$.M......#.%
M:%.#......M..#..M......#.%
M:%.+###################+.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Room Stack III
T:ROOM:NORMAL
W:20:*:8
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.+###################+.%
M:%.#......M..#..M......#.%
M:%.#......M.$#$.M......#.%
M:%.#####################.%
M:%.#......M..#..M......#.%
M:%.+.....M..$#$..M.....+.%
M:%.#......M..#..M......#.%
M:%.#####################.%
M:%.#......M.$#$.M......#.%
M:%.#......M..#..M......#.%
M:%.+###################+.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Room Stack IV
T:ROOM:NORMAL
W:25:*:16
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.+###################+.%
M:%.#......M..#..M......#.%
M:%.#......M.$#$.M......#.%
M:%.#####################.%
M:%.#......M..#..M......#.%
M:%.+.....M..$#$..M.....+.%
M:%.#......M..#..M......#.%
M:%.#####################.%
M:%.#......M..#..M......#.%
M:%.+.....M..$#$..M.....+.%
M:%.#......M..#..M......#.%
M:%.#####################.%
M:%.#......M.$#$.M......#.%
M:%.#......M..#..M......#.%
M:%.+###################+.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Room Stack V
T:ROOM:NORMAL
W:30:*:32
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.+###################+.%
M:%.#......M..#..M......#.%
M:%.#......M.$#$.M......#.%
M:%.#####################.%
M:%.#......M..#..M......#.%
M:%.+.....M..$#$..M.....+.%
M:%.#......M..#..M......#.%
M:%.#####################.%
M:%.#......M..#..M......#.%
M:%.+.....M..$#$..M.....+.%
M:%.#......M..#..M......#.%
M:%.#####################.%
M:%.#......M..#..M......#.%
M:%.+.....M..$#$..M.....+.%
M:%.#......M..#..M......#.%
M:%.#####################.%
M:%.#......M.$#$.M......#.%
M:%.#......M..#..M......#.%
M:%.+###################+.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Room Stack VI
T:ROOM:NORMAL
W:40:*:64
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.+###################+.%
M:%.#......M..#..M......#.%
M:%.#......M.$#$.M......#.%
M:%.#####################.%
M:%.#......M..#..M......#.%
M:%.+.....M..$#$..M.....+.%
M:%.#......M..#..M......#.%
M:%.#####################.%
M:%.#......M..#..M......#.%
M:%.+.....M..$#$..M.....+.%
M:%.#......M..#..M......#.%
M:%.#####################.%
M:%.#......M..#..M......#.%
M:%.+.....M..$#$..M.....+.%
M:%.#......M..#..M......#.%
M:%.#####################.%
M:%.#......M..#..M......#.%
M:%.+.....M..$#$..M.....+.%
M:%.#......M..#..M......#.%
M:%.#####################.%
M:%.#......M.$#$.M......#.%
M:%.#......M..#..M......#.%
M:%.+###################+.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Meeting Hall I
T:ROOM:NORMAL
W:20:*:1
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#...................#.%
M:%.#.........M.........#.%
M:%.+........M.M........#.%
M:%.#.........M.........#.%
M:%.#...................#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Meeting Hall II
T:ROOM:NORMAL
W:20:*:2
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#...................#.%
M:%.#.........M.........#.%
M:%.+........M$M........#.%
M:%.#.........M.........#.%
M:%.#...................#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Three Square
T:ROOM:NORMAL
W:1:*:1
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#...................#.%
M:%.#...###..###..###...#.%
M:%.+...###..###..###...#.%
M:%.#...###..###..###...#.%
M:%.#...................#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Monster Bunks I
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#...................#.%
M:%.#....########+##....#.%
M:%.+....#.M.###.M.#....#.%
M:%.#....##+########....#.%
M:%.#...................#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Monster Bunks II
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#...................#.%
M:%.#....##+########....#.%
M:%.+....#.M.###.M.#....#.%
M:%.#....########+##....#.%
M:%.#...................#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Deception I
T:ROOM:NORMAL
W:20:*:64
L:M:MON(*, DEPTH+10)
L:$:OBJ(*, DEPTH+20):EGO(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#...................#.%
M:%.#....########+##....#.%
M:%.+....#.M.#$#.M.#....#.%
M:%.#....##+########....#.%
M:%.#...................#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Deception II
T:ROOM:NORMAL
W:20:*:128
L:$:OBJ(*, DEPTH+20):EGO(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#...................#.%
M:%.#...###..###..###...#.%
M:%.+...#$#..#$#..#$#...#.%
M:%.#...###..###..###...#.%
M:%.#...................#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Prison
T:ROOM:NORMAL
W:20:*:32
L:M:MON(*)
L:^:TRAP(TRAP_OPEN, 25)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%.#################.%
M:%.#M#M#M#M#M#M#M#M#.%
M:%.#################.%
M:%.#.......^.......#.%
M:%.#################.%
M:%.#M#M#M#M#M#M#M#M#.%
M:%.#################.%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Object Vault (Gold)
T:ROOM:NORMAL:FORMATION
W:10:*:12
L:$:OBJ(GOLD)
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%8.....................8%
M:%.#####################.%
M:%.#......6#$$$+6......#.%
M:%.#.....64#####46.....#.%
M:%.+....64422022446....#.%
M:%.#.....64#####46.....#.%
M:%.#......6#$$$+6......#.%
M:%.#####################.%
M:%8.....................8%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Object Vault (Arrows)
T:ROOM:NORMAL:FORMATION
W:10:*:16
L:$:OBJ(ARROW)
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%8.....................8%
M:%.#####################.%
M:%.#......6#$$$+6......#.%
M:%.#.....64#####46.....#.%
M:%.+....64422022446....#.%
M:%.#.....64#####46.....#.%
M:%.#......6#$$$+6......#.%
M:%.#####################.%
M:%8.....................8%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Object Vault (Bolts)
T:ROOM:NORMAL:FORMATION
W:10:*:16
L:$:OBJ(BOLT)
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%8.....................8%
M:%.#####################.%
M:%.#......6#$$$+6......#.%
M:%.#.....64#####46.....#.%
M:%.+....64422022446....#.%
M:%.#.....64#####46.....#.%
M:%.#......6#$$$+6......#.%
M:%.#####################.%
M:%8.....................8%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Object Vault (Shots)
T:ROOM:NORMAL:FORMATION
W:10:*:16
L:$:OBJ(SHOT)
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%8.....................8%
M:%.#####################.%
M:%.#......6#$$$+6......#.%
M:%.#.....64#####46.....#.%
M:%.+....64422022446....#.%
M:%.#.....64#####46.....#.%
M:%.#......6#$$$+6......#.%
M:%.#####################.%
M:%8.....................8%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Object Vault (Wand)
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:$:OBJ(WAND)
L:0:MON(*, DEPTH+15)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%8.....................8%
M:%.#####################.%
M:%.#......6#$$$+6......#.%
M:%.#.....64#####46.....#.%
M:%.+....64422022446....#.%
M:%.#.....64#####46.....#.%
M:%.#......6#$$$+6......#.%
M:%.#####################.%
M:%8.....................8%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Object Vault (Jewels)
T:ROOM:NORMAL:FORMATION
W:40:*:128
L:$:OBJ(JEWELRY)
L:0:MON(*, DEPTH+30)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%8.....................8%
M:%.#####################.%
M:%.#......6#$$$+6......#.%
M:%.#.....64#####46.....#.%
M:%.+....64422022446....#.%
M:%.#.....64#####46.....#.%
M:%.#......6#$$$+6......#.%
M:%.#####################.%
M:%8.....................8%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Object Vault (Potions)
T:ROOM:NORMAL:FORMATION
W:20:*:8
L:$:OBJ(POTION)
L:0:MON(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%8.....................8%
M:%.#####################.%
M:%.#......6#$$$+6......#.%
M:%.#.....64#####46.....#.%
M:%.+....64422022446....#.%
M:%.#.....64#####46.....#.%
M:%.#......6#$$$+6......#.%
M:%.#####################.%
M:%8.....................8%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Object Vault (Scrolls)
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:$:OBJ(SCROLL)
L:0:MON(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%8.....................8%
M:%.#####################.%
M:%.#......6#$$$+6......#.%
M:%.#.....64#####46.....#.%
M:%.+....64422022446....#.%
M:%.#.....64#####46.....#.%
M:%.#......6#$$$+6......#.%
M:%.#####################.%
M:%8.....................8%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Library
T:ROOM:NORMAL:FORMATION
W:20:*:64
L:$:OBJ(BOOK)
L:0:MON(*, DEPTH+20)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%8.....................8%
M:%.#####################.%
M:%.#......6#$$$+6......#.%
M:%.#.....64#####46.....#.%
M:%.+....64422022446....#.%
M:%.#.....64#####46.....#.%
M:%.#......6#$$$+6......#.%
M:%.#####################.%
M:%8.....................8%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pantry
T:ROOM:NORMAL:FORMATION
W:5:*:8
L:$:OBJ(FOOD)
L:0:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%8.....................8%
M:%.#####################.%
M:%.#......6#$$$+6......#.%
M:%.#.....64#####46.....#.%
M:%.+....64422022446....#.%
M:%.#.....64#####46.....#.%
M:%.#......6#$$$+6......#.%
M:%.#####################.%
M:%8.....................8%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Winding
T:ROOM:NORMAL
W:1:*:1
L:M:MON(*):OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#+###################.%
M:%.#.#...#...#...#.....#.%
M:%.#.#.#.#.#.#.#.#.#...#.%
M:%.#.#.#.#.#.#.#.#.#.M.#.%
M:%.#.#.#.#.#.#.#.#.#...#.%
M:%.#...#...#...#...#...#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Cross (Empty)
T:ROOM:NORMAL
W:1:40:1
M:        %%%%%        
M:        %...%        
M:%%%%%%%%%...%%%%%%%%%
M:%........###........%
M:%........###........%
M:%........###........%
M:%%%%%%%%%...%%%%%%%%%
M:        %...%        
M:        %%%%%        

N:Raided Pantry
T:ROOM:NORMAL
W:1:*:2
L:M:MON(*):OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#................#..#.%
M:%.#................#..#.%
M:%.+................+.M#.%
M:%.#................#..#.%
M:%.#................#..#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Cenotaph
T:ROOM:NORMAL
W:1:*:4
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%.#################.%
M:%.#.#.#.#.#.#.#.#.#.%
M:%.#+#+#+#+#+#+#+#+#.%
M:%.+...............#.%
M:%.#+#+#+#+#+#+#+#+#.%
M:%.#.#.#.#.#.#.#.#.#.%
M:%.#################.%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Object Vault (Potions?)
T:ROOM:NORMAL
W:20:50:32
L:$:MON(potion mimic):OBJ(POTION)
L:M:MON(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#M..............M#$$#.%
M:%.#.......MM.......#$$#.%
M:%.+......MMMM......+$$#.%
M:%.#.......MM.......#$$#.%
M:%.#M..............M#$$#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Object Vault (Swords?)
T:ROOM:NORMAL
W:10:30:32
L:$:MON(death sword):OBJ(SWORD)
L:M:MON(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#M..............M#$$#.%
M:%.#.......MM.......#$$#.%
M:%.+......MMMM......+$$#.%
M:%.#.......MM.......#$$#.%
M:%.#M..............M#$$#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Object Vault (Scrolls?)
T:ROOM:NORMAL
W:20:50:32
L:$:MON(scroll mimic):OBJ(SCROLL)
L:M:MON(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#M..............M#$$#.%
M:%.#.......MM.......#$$#.%
M:%.+......MMMM......+$$#.%
M:%.#.......MM.......#$$#.%
M:%.#M..............M#$$#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Library?
T:ROOM:NORMAL
W:40:*:64
L:$:MON(raal's):OBJ(BOOK)
L:M:MON(*, DEPTH+20)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#M..............M#$$#.%
M:%.#.......MM.......#$$#.%
M:%.+......MMMM......+$$#.%
M:%.#.......MM.......#$$#.%
M:%.#M..............M#$$#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pantry?
T:ROOM:NORMAL
W:10:20:8
L:$:MON(slime mold):OBJ(slime mold)
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#M..............M#$$#.%
M:%.#.......MM.......#$$#.%
M:%.+......MMMM......+$$#.%
M:%.#.......MM.......#$$#.%
M:%.#M..............M#$$#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Island of Despair
T:ROOM:NORMAL
W:30:*:32
L:,:DIRT(ROOM)
L:_:SHALLOW_WATER(ROOM)
L:~:DEEP_WATER(ROOM)
L:M:DIRT(ROOM):MON(MAGICAL, NO_GROUP | NO_SLEEP | DEPTH+20):OBJ(*)
M:       %%%%%%%       
M:     %%%.....%%%     
M:    %%...._....%%    
M:   %%....___....%%   
M:  %%...._____....%%  
M: %%....__~~~__....%% 
M:%%....__~~,~~__....%%
M:%....__~~,,,~~__....%
M:%....__~,,M,,~__....%
M:%....._~~,,,~~_.....%
M:%%....__~~,~~__....%%
M: %%....__~~~__....%% 
M:  %%...._____....%%  
M:   %%....___....%%   
M:    %%...._....%%    
M:     %%%.....%%%     
M:       %%%%%%%       

N:A Cruel Lesson
T:ROOM:NORMAL
W:20:60:32
L:~:DARK_PIT(ROOM)
L:,:SHALLOW_LAVA(ROOM | GLOW)
L:M:SHALLOW_LAVA(ROOM | GLOW):MON(arch-vile)
M:       %%%%%%%       
M:     %%%.....%%%     
M:    %%.........%%    
M:   %%...........%%   
M:  %%.............%%  
M: %%......~~~......%% 
M:%%......~~,~~......%%
M:%......~~,M,~~......%
M:%......~,,,,,~......%
M:%......~~,M,~~......%
M:%%......~~,~~......%%
M: %%......~~~......%% 
M:  %%.............%%  
M:   %%...........%%   
M:    %%.........%%    
M:     %%%.....%%%     
M:       %%%%%%%       

N:Showcase I
T:ROOM:NORMAL
W:20:*:250
L:M:MON(*, NO_UNIQUE | DEPTH+10)
L:G:GLASS_WALL
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#M#M#M#M#M#M#M#M#M#M#.%
M:%.#G#G#G#G#G#G#G#G#G#G#.%
M:%.......................%
M:%.#G#G#G#G#G#G#G#G#G#G#.%
M:%.#M#M#M#M#M#M#M#M#M#M#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Monster Pit I
T:ROOM:NORMAL:FORMATION
W:20:*:100
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#7777777777777777777#.%
M:%.#7665544322234455667#.%
M:%.+7665544310134455667#.%
M:%.#7665544322234455667#.%
M:%.#7777777777777777777#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Monster Wedge
T:ROOM:NORMAL:FORMATION
W:20:*:100
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.........................%
M:%.#.........#+#.........#.%
M:%.#........##9##........#.%
M:%.#.......##989##.......#.%
M:%.#......##98789##......#.%
M:%.#.....##9876789##.....#.%
M:%.#....##987656789##....#.%
M:%.#...##98765456789##...#.%
M:%.#..##9876543456789##..#.%
M:%.#.##987654323456789##.#.%
M:%.###98765432123456789###.%
M:%.##9876543210123456789##.%
M:%.#987654321000123456789#.%
M:%.#######################.%
M:%.........................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%


N:Military Review
T:ROOM:NORMAL:FORMATION
W:10:*:16
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#.8.8.7.7.6.6.5.5...#.%
M:%.#.8.8.7.7.6.6.5.5...#.%
M:%.+.8.8.7.7.6.6.5.5..0#.%
M:%.#.8.8.7.7.6.6.5.5...#.%
M:%.#.8.8.7.7.6.6.5.5...#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Death March
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#+###################.%
M:%.#9#887#665#443#22111#.%
M:%.#9#8#7#6#5#4#3#2#111#.%
M:%.#9#8#7#6#5#4#3#2#111#.%
M:%.#9#8#7#6#5#4#3#2#000#.%
M:%.#998#776#554#332#000#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Zelazny II
T:ROOM:NORMAL:FORMATION | NO_ROTATE
W:20:*:50
L:0:MON(*, DEPTH+10)
M:%%%%%%%%%%%%%%%% 
M:%99999999999999% 
M:%###########777% 
M:###########555###
M:##########333####
M:#########111#####
M:########101######
M:#######101#######
M:######111########
M:#####333#########
M:####555##########
M: %#777##########%
M: %99999999999999%
M: %%%%%%%%%%%%%%%%

N:ASC I
T:ROOM:NORMAL
W:1:*:25
M: #%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%# 
M:%#.#.#.#.#.#.#.#.#.#.#.#.#.#.#.#.#%
M:%.#.#.#.#.#.#.#.#.#.#.#.#.#.#.#.#.%
M:#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#

N:ASC II
T:ROOM:NORMAL:FORMATION
W:20:*:50
L:0:MON(*, DEPTH+3)
M: #%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%# 
M:%#5#4#4#3#2#2#1#0#0#1#2#2#3#4#4#5#%
M:%5#5#4#3#3#2#1#1#0#1#1#2#3#3#4#5#5%
M:#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#

N:Big H
T:ROOM:NORMAL:NO_ROTATE
W:1:*:8
L:M:MON(*)
M:%%%%%%#####%%%%%
M:%...########...%
M:%.M.########...%
M:%...########...%
M:%...########...%
M:%...########...%
M:%...########...%
M:%..............%
M:%...########...%
M:%...########...%
M:%...########...%
M:%...########...%
M:%...########.M.%
M:%...########...%
M:%%%%%######%%%%%

N:Big H II
T:ROOM:NORMAL:FORMATION | NO_ROTATE
W:1:*:50
L:0:MON(*, DEPTH+10)
M:%%%%%%#####%%%%%
M:%888########888%
M:%888########888%
M:%666########666%
M:%666########666%
M:%666########666%
M:%444########444%
M:%44422200222444%
M:%444########444%
M:%666########666%
M:%666########666%
M:%666########666%
M:%888########888%
M:%888########888%
M:%%%%%######%%%%%

N:Oval Crypt I
T:ROOM:NORMAL
W:20:*:4
L:M:MON(UNDEAD, DEPTH+3):OBJ(*)
M:       %%%%%%%       
M:     %%%.....%%%     
M:    %%.........%%    
M:   %%...........%%   
M:  %%.............%%  
M: %%...............%% 
M:%%.................%%
M:%........###........%
M:%........+M#........%
M:%........###........%
M:%%.................%%
M: %%...............%% 
M:  %%.............%%  
M:   %%...........%%   
M:    %%.........%%    
M:     %%%.....%%%     
M:       %%%%%%%       

N:Oval Crypt II
T:ROOM:NORMAL
W:25:*:8
L:M:MON(UNDEAD, DEPTH+5):OBJ(*, DEPTH+3)
M:       %%%%%%%       
M:     %%%.....%%%     
M:    ###.......###    
M:   %#M#.......#M#%   
M:  ###+#.......#+###  
M: %#M#...........#M#% 
M:%%#+#...........#+#%%
M:%...................%
M:%...................%
M:%...................%
M:%%#+#...........#+#%%
M: %#M#...........#M#% 
M:  ###+#.......#+###  
M:   %#M#.......#M#%   
M:    ###.......###    
M:     %%%.....%%%     
M:       %%%%%%%       

N:Oval Crypt III
T:ROOM:NORMAL
W:30:*:16
L:M:MON(UNDEAD, DEPTH+5):OBJ(*, DEPTH+3)
M:       %%%%%%%       
M:     %%%.....%%%     
M:    ###.......###    
M:   %#M#.......#M#%   
M:  ###+#.......#+###  
M: %#M#...........#M#% 
M:%%#+#...........#+#%%
M:%........###........%
M:%........#M+........%
M:%........###........%
M:%%#+#...........#+#%%
M: %#M#...........#M#% 
M:  ###+#.......#+###  
M:   %#M#.......#M#%   
M:    ###.......###    
M:     %%%.....%%%     
M:       %%%%%%%       

N:Oval Crypt IV
T:ROOM:NORMAL
W:35:*:32
L:M:MON(UNDEAD, DEPTH+10):OBJ(*, DEPTH+5)
M:       %%%%%%%       
M:     %%%.....%%%     
M:    ###.......###    
M:   ##M#.......#M##   
M:  ###+#.......#+###  
M: ##M#....#+#....#M## 
M:%##+#....#M#....#+##%
M:%......###+###......%
M:%......+M+M+M+......%
M:%......###+###......%
M:%##+#....#M#....#+##%
M: ##M#....#+#....#M## 
M:  ###+#.......#+###  
M:   ##M#.......#M##   
M:    ###.......###    
M:     %%%.....%%%     
M:       %%%%%%%       

N:Oval Crypt V
T:ROOM:NORMAL:FORMATION
W:35:*:64
L:0:MON(UNDEAD, DEPTH+15):OBJ(*, DEPTH+20):EGO(*)
L:1:OBJ(*, DEPTH+5)
M:       %%%%%%%       
M:     %%%.....%%%     
M:    ###.......###    
M:   ##6#.......#8##   
M:  ###+#.......#+###  
M: ##6#....#+#....#8## 
M:%##+#....#2#....#+##%
M:%......###1###......%
M:%......+21012+......%
M:%......###1###......%
M:%##+#....#2#....#+##%
M: ##8#....#+#....#6## 
M:  ###+#.......#+###  
M:   ##8#.......#6##   
M:    ###.......###    
M:     %%%.....%%%     
M:       %%%%%%%       

N:Statuary
T:ROOM:NORMAL
W:10:*:50
L:`:OBJ(STATUE)
M:       %%%%%%%       
M:     ###.....###     
M:    ###.......###    
M:   ##`#.......#`##   
M:  ###.#.......#.###  
M: ##`#...........#`## 
M:%##.#...........#.##%
M:%.........#.........%
M:%........###........%
M:%.........#.........%
M:%##.#...........#.##%
M: ##`#...........#`## 
M:  ###.#.......#.###  
M:   ##`#.......#`##   
M:    ###.......###    
M:     ###.....###     
M:       %%%%%%%       

N:Mausoleum I
T:ROOM:NORMAL
W:20:*:16
L:M:MON(UNDEAD, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%.#################.%
M:%.#M#M#M#M#M#M#M#M#.%
M:%.#+#+#+#+#+#+#+#+#.%
M:%.+...............#.%
M:%.#+#+#+#+#+#+#+#+#.%
M:%.#M#M#M#M#M#M#M#M#.%
M:%.#################.%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Mausoleum II
T:ROOM:NORMAL
W:25:*:24
L:M:MON(UNDEAD, DEPTH+5)
L:`:OBJ(STATUE)
M:%%%%%%%%%%%%%%%%%%%%%%%%
M:%......................%
M:%.###################..%
M:%.#M#M#M#M#M#M#M#M#`#..%
M:%.#+#+#+#+#+#+#+#+#.###%
M:%.+...............#..`#%
M:%.#+#+#+#+#+#+#+#+#.###%
M:%.#M#M#M#M#M#M#M#M#`#..%
M:%.###################..%
M:%......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%

N:Dragon's Treasure
T:ROOM:NORMAL
W:40:*:128
L:M:MON(HI_DRAGON, DEPTH+20)
L:$:OBJ(GOLD)
M:       %%%       
M:     %%%.%%%     
M:    %%.....%%    
M:   %%.......%%   
M:  %%....$....%%  
M: %%....$$$....%% 
M:%%....$$$$$....%%
M:%....$$$M$$$....%
M:%%....$$$$$....%%
M: %%....$$$....%% 
M:  %%....$....%%  
M:   %%.......%%   
M:    %%.....%%    
M:     %%%.%%%     
M:       %%%       

N:Satanic Ritual
T:ROOM:NORMAL:EVIL
W:50:*:128
L:M:SHALLOW_LAVA(ROOM | GLOW):MON(HI_DEMON, NO_GROUP | NO_SLEEP | DEPTH+50):OBJ(*, DEPTH+20):EGO(*)
L:p:MON(HUMAN, NO_GROUP | NO_SLEEP | DEPTH+10)
L:~:DEEP_LAVA(ROOM | GLOW)
M:       %%%       
M:     %%%.%%%     
M:    %%.....%%    
M:   %%...p...%%   
M:  %%...p~p...%%  
M: %%...p~~~p...%% 
M:%%...p~~~~~p...%%
M:%...p~~~M~~~p...%
M:%%...p~~~~~p...%%
M: %%...p~~~p...%% 
M:  %%...p~p...%%  
M:   %%...p...%%   
M:    %%.....%%    
M:     %%%.%%%     
M:       %%%       

N:Sacred Ritual
T:ROOM:NORMAL:GOOD
W:50:*:128
L:M:MON(ANGEL, NO_GROUP | NO_SLEEP | DEPTH+50):OBJ(*, DEPTH+20):EGO(*)
L:p:MON(HUMAN, NO_GROUP | NO_SLEEP | DEPTH+10)
L:~:FLOOR
M:       %%%       
M:     %%%.%%%     
M:    %%.....%%    
M:   %%...p...%%   
M:  %%...p~p...%%  
M: %%...p~~~p...%% 
M:%%...p~~~~~p...%%
M:%...p~~~M~~~p...%
M:%%...p~~~~~p...%%
M: %%...p~~~p...%% 
M:  %%...p~p...%%  
M:   %%...p...%%   
M:    %%.....%%    
M:     %%%.%%%     
M:       %%%       

N:Natural Ritual
T:ROOM:NORMAL:GOOD
W:50:*:128
L:.:TREE(ROOM)
L:M:GRASS(ROOM):MON(ENT, NO_SLEEP):OBJ(*, DEPTH+20):EGO(*)
L:p:GRASS(ROOM):MON(HUMAN, NO_GROUP | NO_SLEEP | DEPTH+10)
L:~:GRASS(ROOM)
M:       %%%       
M:     %%%.%%%     
M:    %%.....%%    
M:   %%...p...%%   
M:  %%...p~p...%%  
M: %%...p~~~p...%% 
M:%%...p~~~~~p...%%
M:%...p~~~M~~~p...%
M:%%...p~~~~~p...%%
M: %%...p~~~p...%% 
M:  %%...p~p...%%  
M:   %%...p...%%   
M:    %%.....%%    
M:     %%%.%%%     
M:       %%%       

N:Poseidon's Ritual
T:ROOM:NORMAL:EVIL
W:50:*:128
L:M:SHALLOW_WATER(ROOM):MON(KRAKEN, NO_SLEEP):OBJ(*, DEPTH+20):EGO(*)
L:p:SHALLOW_WATER(ROOM):MON(HUMAN, NO_GROUP | NO_SLEEP | DEPTH+10)
L:~:DEEP_WATER(ROOM)
M:       %%%       
M:     %%%.%%%     
M:    %%.....%%    
M:   %%...p...%%   
M:  %%...p~p...%%  
M: %%...p~~~p...%% 
M:%%...p~~~~~p...%%
M:%...p~~~M~~~p...%
M:%%...p~~~~~p...%%
M: %%...p~~~p...%% 
M:  %%...p~p...%%  
M:   %%...p...%%   
M:    %%.....%%    
M:     %%%.%%%     
M:       %%%       


N:Oval I
T:ROOM:NORMAL
W:1:*:1
L:M:MON(*)
M:       %%%%%%%       
M:     %%%.....%%%     
M:    %%.........%%    
M:   %%...........%%   
M:  %%.............%%  
M: %%...............%% 
M:%%.................%%
M:%...................%
M:%.........M.........%
M:%...................%
M:%%.................%%
M: %%...............%% 
M:  %%.............%%  
M:   %%...........%%   
M:    %%.........%%    
M:     %%%.....%%%     
M:       %%%%%%%       

N:Oval II
T:ROOM:NORMAL
W:10:*:4
L:m:MON(*)
L:M:MON(*, DEPTH+5):OBJ(*)
M:       %%%%%%%       
M:     %%%.....%%%     
M:    %%.........%%    
M:   %%...........%%   
M:  %%.m.........m.%%  
M: %%...............%% 
M:%%.................%%
M:%...................%
M:%.........M.........%
M:%...................%
M:%%.................%%
M: %%...............%% 
M:  %%.m.........m.%%  
M:   %%...........%%   
M:    %%.........%%    
M:     %%%.....%%%     
M:       %%%%%%%       

N:Diamond I
T:ROOM:NORMAL
W:1:*:1
L:M:MON(*)
M:      %%%      
M:     %%.%%     
M:    %%...%%    
M:   %%.....%%   
M:  %%.......%%  
M: %%.........%% 
M:%%...........%%
M:%......M......%
M:%%...........%%
M: %%.........%% 
M:  %%.......%%  
M:   %%.....%%   
M:    %%...%%    
M:     %%.%%     
M:      %%%      

N:Diamond II
T:ROOM:NORMAL
W:10:*:4
L:m:MON(*)
L:M:MON(*, DEPTH+5):OBJ(*)
M:      %%%      
M:     %%.%%     
M:    %%...%%    
M:   %%m...m%%   
M:  %%.......%%  
M: %%.........%% 
M:%%...........%%
M:%......M......%
M:%%...........%%
M: %%.........%% 
M:  %%.......%%  
M:   %%m...m%%   
M:    %%...%%    
M:     %%.%%     
M:      %%%      

N:Pillars I
T:ROOM:NORMAL
W:10:*:2
L:m:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#.#.#.#.#.#.#.#.#.#.#.%
M:%.##.#.#.#.#.#.#.#.#.##.%
M:%.+.#.#.#m#.#m#.#m#.#.#.%
M:%.##.#.#.#.#.#.#.#.#.##.%
M:%.#.#.#.#.#.#.#.#.#.#.#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pillars II
T:ROOM:NORMAL
W:10:*:4
L:m:MON(*)
L:M:MON(*, DEPTH+5):OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#.#.#.#.#.#.#.#.#.#.#.%
M:%.##.#.#.#.#.#.#.#.#.##.%
M:%.+.#m#.#m#.#M#.#m#.#m#.%
M:%.##.#.#.#.#.#.#.#.#.##.%
M:%.#.#.#.#.#.#.#.#.#.#.#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pillars III
T:ROOM:NORMAL
W:50:*:200
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#.#8#.#8#.#8#.#8#.#8#.%
M:%.##.#.#.#.#.#.#.#.#.##.%
M:%.#8#.#8#.#8#.#8#.#8#.#.%
M:%.##.#.#.#.#.#.#.#.#.##.%
M:%.#.#8#.#8#.#8#.#8#.#8#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Cross I
T:ROOM:NORMAL
W:5:*:2
L:M:MON(*, DEPTH+2):OBJ(*)
M:        %%%%%        
M:        %...%        
M:%%%%%%%%%...%%%%%%%%%
M:%........###........%
M:%........#M+........%
M:%........###........%
M:%%%%%%%%%...%%%%%%%%%
M:        %...%        
M:        %%%%%        

N:Cross II
T:ROOM:NORMAL
W:10:*:4
L:M:MON(*, DEPTH+5):OBJ(*, DEPTH+2)
M:        %%%%%        
M:        %...%        
M:%%%%%%%%%...%%%%%%%%%
M:%........###........%
M:%........#M+........%
M:%........###........%
M:%%%%%%%%%...%%%%%%%%%
M:        %...%        
M:        %%%%%        

N:Cross III
T:ROOM:NORMAL
W:40:*:100
M:        %%%%%        
M:        %...%        
M:%%%%%%%%%...%%%%%%%%%
M:%........###........%
M:%........#8#........%
M:%........###........%
M:%%%%%%%%%...%%%%%%%%%
M:        %...%        
M:        %%%%%        

N:Divided I
T:ROOM:NORMAL
W:1:*:1
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%.........M.........%
M:%#########+#########%
M:%...................%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Divided II
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%.........M.........%
M:%#########+#########%
M:%.........M.........%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%


N:Divided III
T:ROOM:NORMAL
W:10:*:4
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%
M:%.........#.........%
M:%...M.....#.....M...%
M:%#########+#########%
M:%...M.....#.....M...%
M:%.........#.........%
M:%%%%%%%%%%%%%%%%%%%%%

N:Divided IV
T:ROOM:NORMAL
W:30:*:32
L:M:MON(*, DEPTH+5):OBJ(*)
L:N:MON(*, DEPTH+10):OBJ(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%
M:%.........#.........%
M:%...M....###....M...%
M:%#########N#########%
M:%...M....###....M...%
M:%.........#.........%
M:%%%%%%%%%%%%%%%%%%%%%


N:Complementarity
T:ROOM:NORMAL
W:20:*:4
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%
M:%.................%
M:%.#############+#.%
M:%.#..........M#.#.%
M:%.#........M.$#.#.%
M:%.#..........M#.#.%
M:%.#.###########.#.%
M:%.#.#M..........#.%
M:%.#.#$.M........#.%
M:%.#.#M..........#.%
M:%.#+#############.%
M:%.................%
M:%%%%%%%%%%%%%%%%%%%

N:Spiral Formation
T:ROOM:NORMAL:FORMATION
W:20:*:50
L:0:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.+9999999999999999999#.%
M:%.###################9#.%
M:%.#66666666666666666#9#.%
M:%.#6###############6#9#.%
M:%.#6#2222222222220#4#8#.%
M:%.#6#2#############4#8#.%
M:%.#8#444444444444444#8#.%
M:%.#8#################8#.%
M:%.#8888888888888888888#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:"They have a cave troll!"
T:ROOM:NORMAL:FORMATION
W:15:25:8
L:T:MON(cave troll, NO_GROUP | NO_SLEEP | HASTE)
L:0:MON(o, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#.......84248.......#.%
M:%.#......8420248......#.%
M:%.+.....8420T0248.....#.%
M:%.#......8420248......#.%
M:%.#.......84248.......#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Monster Bunks III
T:ROOM:NORMAL
W:10:*:8
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#...................#.%
M:%.#....##+########....#.%
M:%.+....#.M.+M+.M.#....#.%
M:%.#....########+##....#.%
M:%.#...................#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Monster Bunks IV
T:ROOM:NORMAL
W:10:*:8
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.##########+##########.%
M:%.#M#...............#M#.%
M:%.#.+...............+.#.%
M:%.###...............###.%
M:%.#.+...............+.#.%
M:%.#M#...............#M#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Monster Pit II
T:ROOM:NORMAL:FORMATION
W:20:*:10
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#........848........#.%
M:%.#.......84248.......#.%
M:%.+......8420248......#.%
M:%.#.......84248.......#.%
M:%.#........848........#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Showcase II
T:ROOM:NORMAL
W:20:*:200
L:$:OBJ(JEWELRY)
L:G:GLASS_WALL
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#$#$#$#$#$#$#$#$#$#$#.%
M:%.#G#G#G#G#G#G#G#G#G#G#.%
M:%.......................%
M:%.#G#G#G#G#G#G#G#G#G#G#.%
M:%.#$#$#$#$#$#$#$#$#$#$#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Showcase III
T:ROOM:NORMAL
W:20:*:100
L:$:OBJ(STATUE)
L:G:GLASS_WALL
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#$#$#$#$#$#$#$#$#$#$#.%
M:%.#G#G#G#G#G#G#G#G#G#G#.%
M:%.......................%
M:%.#G#G#G#G#G#G#G#G#G#G#.%
M:%.#$#$#$#$#$#$#$#$#$#$#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Monster Bunks V
T:ROOM:NORMAL
W:10:*:16
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.##########+##########.%
M:%.#M#...............#M#.%
M:%.#.+...............+.#.%
M:%.###...............###.%
M:%.#.+....###+###....+.#.%
M:%.#M#....#M.M.M#....#M#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Monster Bunks VI
T:ROOM:NORMAL:FORMATION
W:10:*:16
L:0:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.##########+##########.%
M:%.#4#...............#4#.%
M:%.#4+...............+4#.%
M:%.###...............###.%
M:%.#3+....###+###....+3#.%
M:%.#3#....#21012#....#3#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Cross IV
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*)
M:        %%%%%        
M:        %.8.%        
M:%%%%%%%%%848%%%%%%%%%
M:%.......8###8.......%
M:%......84+0#48......%
M:%.......8###8.......%
M:%%%%%%%%%848%%%%%%%%%
M:        %.8.%        
M:        %%%%%        

N:Cross V
T:ROOM:NORMAL:FORMATION
W:20:*:50
L:+:MON(door mimic)
L:#:MON(granite wall)
L:0:MON(*)
M:        %%%%%        
M:        %.8.%        
M:%%%%%%%%%848%%%%%%%%%
M:%.......8###8.......%
M:%......84+0#48......%
M:%.......8###8.......%
M:%%%%%%%%%848%%%%%%%%%
M:        %.8.%        
M:        %%%%%        


N:Troll Bridge
T:ROOM:NORMAL:FORMATION
W:20:*:100
L:0:MON(T, DEPTH+10)
L:~:DEEP_WATER
M:       #######       
M:     %%%~~~~~%%%     
M:    %%..~~~~~..%%    
M:   %%....~~~~~..%%   
M:  %%.....~~~~~...%%  
M: %%.....~~~~~.....%% 
M:%%.....#~~~~~#.....%%
M:%......7#####7......%
M:%.....975303579.....%
M:%......7#####7......%
M:%%.....#~~~~~#.....%%
M: %%.....~~~~~.....%% 
M:  %%...~~~~~.....%%  
M:   %%..~~~~~....%%   
M:    %%..~~~~~..%%    
M:     %%%~~~~~%%%     
M:       #######       

N:Khazad dum
T:ROOM:NORMAL:FORMATION
W:40:*:100
L:0:MON(DEMON, DEPTH+10)
L:~:DEEP_LAVA
M:       #######       
M:     %%%~~~~~%%%     
M:    %%..~~~~~..%%    
M:   %%....~~~~~..%%   
M:  %%.....~~~~~...%%  
M: %%.....~~~~~.....%% 
M:%%.....#~~~~~#.....%%
M:%......7#####7......%
M:%.....975303579.....%
M:%......7#####7......%
M:%%.....#~~~~~#.....%%
M: %%.....~~~~~.....%% 
M:  %%...~~~~~.....%%  
M:   %%..~~~~~....%%   
M:    %%..~~~~~..%%    
M:     %%%~~~~~%%%     
M:       #######       

N:Inner Circle I
T:ROOM:NORMAL
W:1:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%
M:#......+.+......#
M:#.....##.##.....#
M:#....##...##....#
M:#...##.....##...#
M:#..##.......##..#
M:#.##.........##.#
M:#+#...........#+#
M:%.......M.......%
M:#+#...........#+#
M:#.##.........##.#
M:#..##.......##..#
M:#...##.....##...#
M:#....##...##....#
M:#.....##.##.....#
M:#......+.+......#
M:%%%%%%%%%%%%%%%%%

N:Inner Circle II
T:ROOM:NORMAL
W:10:*:8
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%
M:#......+.+......#
M:#.....##.##.....#
M:#.M..##...##..M.#
M:#...##.....##...#
M:#..##.......##..#
M:#.##.........##.#
M:#+#...........#+#
M:%.......M.......%
M:#+#...........#+#
M:#.##.........##.#
M:#..##.......##..#
M:#...##.....##...#
M:#.M..##...##..M.#
M:#.....##.##.....#
M:#......+.+......#
M:%%%%%%%%%%%%%%%%%

N:Inner Circle III
T:ROOM:NORMAL:FORMATION
W:20:*:64
L:0:MON(*, DEPTH+10):OBJ(*, DEPTH+5):EGO(*)
L:1:OBJ(*, DEPTH+2)
M:%%%%%%%%%%%%%%%%%
M:#......+.+......#
M:#.....##6##.....#
M:#....##656##....#
M:#...##65456##...#
M:#..##6543456##..#
M:#.##654323456##.#
M:#+#65432123456#+#
M:%.6543210123456.%
M:#+#65432123456#+#
M:#.##654323456##.#
M:#..##6543456##..#
M:#...##65456##...#
M:#....##656##....#
M:#.....##6##.....#
M:#......+.+......#
M:%%%%%%%%%%%%%%%%%

N:Fortress I
T:ROOM:NORMAL:NO_ROTATE
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%......###+###......%
M:%....#+#.....#+#....%
M:%....#.#.....#.#....%
M:%.########+########.%
M:%.#....#.....#....#.%
M:%.+.M..+..M..+..M.+.%
M:%.#....#.....#....#.%
M:%.########+########.%
M:%....#.#.....#.#....%
M:%....#+#.....#+#....%
M:%......###+###......%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Fortress II
T:ROOM:NORMAL:NO_ROTATE
W:15:*:8
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%
M:%.........M.........%
M:%.....M###+###M.....%
M:%....#+#.....#+#....%
M:%....#$#.....#$#....%
M:%.########+########.%
M:%.#....#.....#....#.%
M:%.+.M..+..M..+..M.+.%
M:%.#....#.....#....#.%
M:%.########+########.%
M:%....#$#.....#$#....%
M:%....#+#.....#+#....%
M:%.....M###+###M.....%
M:%.........M.........%
M:%%%%%%%%%%%%%%%%%%%%%

N:Fortress III
T:ROOM:NORMAL:FORMATION | NO_ROTATE
W:30:*:50
L:0:MON(*, DEPTH+10)
L:$:OBJ(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%......###+###......%
M:%....#+#66666#+#....%
M:%....#$#44444#$#....%
M:%.########+########.%
M:%.#9876#42224#6789#.%
M:%.+9876+42024+6789+.%
M:%.#9876#42224#6789#.%
M:%.########+########.%
M:%....#$#44444#$#....%
M:%....#+#66666#+#....%
M:%......###+###......%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Three Rooms
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.##########.##########.%
M:%.#........#.#........#.%
M:%.#........#.#M.......#.%
M:%.#........#.########+#.%
M:%.#...M....+..........#.%
M:%.#........#.########+#.%
M:%.#........#.#M.......#.%
M:%.#........#.#........#.%
M:%.##########.##########.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pillars IV
T:ROOM:NORMAL:FORMATION
W:20:*:50
L:0:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#.#8#6#4#2#2#4#6#8#.#.%
M:%.##8#6#4#2#0#2#4#6#8##.%
M:%.+8#6#4#2#0#0#2#4#6#8#.%
M:%.##8#6#4#2#0#2#4#6#8##.%
M:%.#.#8#6#4#2#2#4#6#8#.#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pi I
T:ROOM:NORMAL
W:1:*:1
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%.....................%
M:%.###################.%
M:%.......#.....#.......%
M:%.......#..M..#.......%
M:%.......#.....#.......%
M:%.......#.....#.......%
M:%.....................%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Pi II
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*, DEPTH+3)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%.....................%
M:%.###################.%
M:%.......#..$..#.......%
M:%.....M.#..M..#.M.....%
M:%.......#.....#.......%
M:%.......#.....#.......%
M:%.....................%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Pi III
T:ROOM:NORMAL
W:20:*:4
L:M:MON(*, DEPTH+3)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.................................%
M:%.###############################.%
M:%.......#..$..#..$..#..$..#.......%
M:%.....M.#..M..#..M..#..M..#.M.....%
M:%.......#.....#.....#.....#.......%
M:%.......#.....#.....#.....#.......%
M:%.................................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pi IV
T:ROOM:NORMAL
W:15:*:2
L:M:MON(*, DEPTH+3)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%.....................%
M:%.###################.%
M:%.......#.....#.......%
M:%.....M.+..M..+.M.....%
M:%.......#.....#.......%
M:%.###################.%
M:%.....................%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Pi V
T:ROOM:NORMAL
W:20:*:4
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.................................%
M:%.###############################.%
M:%.......#..$..#..$..#..$..#.......%
M:%.....M.+..M..+..M..+..M..+.M.....%
M:%.......#.....#.....#.....#.......%
M:%.###############################.%
M:%.................................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Big Cells I
T:ROOM:NORMAL
W:20:*:16
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.................................%
M:%.###############################.%
M:%.#..$..#..$..#..$..#..$..#..$..#.%
M:%.+..M..+..M..+..M..+..M..+..M..#.%
M:%.#.....#.....#.....#.....#.....#.%
M:%.###########################+###.%
M:%.#.....#.....#.....#.....#.....#.%
M:%.#..M..+..M..+..M..+..M..+..M..#.%
M:%.#..$..#..$..#..$..#..$..#..$..#.%
M:%.###############################.%
M:%.................................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Big Cells II
T:ROOM:NORMAL
W:30:*:32
L:M:MON(*, DEPTH+10)
L:$:OBJ(*, DEPTH+3)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.................................%
M:%.###############################.%
M:%.#..$..#..$..#..$..#..$..#..$..#.%
M:%.+..M..+..M..+..M..+..M..+..M..#.%
M:%.#.....#.....#.....#.....#.....#.%
M:%.###########################+###.%
M:%.#.....#.....#.....#.....#.....#.%
M:%.#..M..+..M..+..M..+..M..+..M..#.%
M:%.#.....#.....#.....#.....#.....#.%
M:%.###+###########################.%
M:%.#.....#.....#.....#.....#.....#.%
M:%.#..M..+..M..+..M..+..M..+..M..#.%
M:%.#..$..#..$..#..$..#..$..#..$..#.%
M:%.###############################.%
M:%.................................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Hell Corridor
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*, DEPTH+3)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%887766554433221101122334455667788%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Dumbbell
T:ROOM:NORMAL:FORMATION
W:30:*:64
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%....9#####################9....%
M:%...97#####################79...%
M:%..976666666666666666666666679..%
M:%.97763332221110001112223336779.%
M:%..976666666666666666666666679..%
M:%...97#####################79...%
M:%....9#####################9....%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Mass
T:ROOM:NORMAL:FORMATION
W:35:*:32
L:0:MON(CHAPEL_GOOD, DEPTH+10):OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.........................%
M:%.XXXXXXXXXXXXXXXXXXXXX...%
M:%.X99X8X7X6X5X4X3X2X1.X...%
M:%.X99X8X7X6X5X4X3X2X1.X...%
M:%.X99X8X7X6X5X4X3X2X1.XXX.%
M:%......................0X.%
M:%.X99X8X7X6X5X4X3X2X1.XXX.%
M:%.X99X8X7X6X5X4X3X2X1.X...%
M:%.X99X8X7X6X5X4X3X2X1.X...%
M:%.XXXXXXXXXXXXXXXXXXXXX...%
M:%.........................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Black Mass
T:ROOM:NORMAL:FORMATION
W:35:*:32
L:0:MON(CHAPEL_EVIL, DEPTH+10):OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.........................%
M:%.#####################...%
M:%.#99#8#7#6#5#4#3#2#1.#...%
M:%.#99#8#7#6#5#4#3#2#1.#...%
M:%.#99#8#7#6#5#4#3#2#1.###.%
M:%......................0#.%
M:%.#99#8#7#6#5#4#3#2#1.###.%
M:%.#99#8#7#6#5#4#3#2#1.#...%
M:%.#99#8#7#6#5#4#3#2#1.#...%
M:%.#####################...%
M:%.........................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Black Mass II
T:ROOM:NORMAL:FORMATION
W:35:*:32
L:0:MON(UNDEAD, DEPTH+10):OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.........................%
M:%.#####################...%
M:%.#99#8#7#6#5#4#3#2#1.#...%
M:%.#99#8#7#6#5#4#3#2#1.#...%
M:%.#99#8#7#6#5#4#3#2#1.###.%
M:%......................0#.%
M:%.#99#8#7#6#5#4#3#2#1.###.%
M:%.#99#8#7#6#5#4#3#2#1.#...%
M:%.#99#8#7#6#5#4#3#2#1.#...%
M:%.#####################...%
M:%.........................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Wall Opening Trap
T:ROOM:NORMAL:FORMATION
W:25:*:32
L:0:MON(*, DEPTH+10)
L:^:TRAP(TRAP_OPEN, 75)
L:*:TRAP(TRAP_OPEN, 25)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%...........*...........%
M:%######################.%
M:%####776654323456677###.%
M:%##7765543210123455677#.%
M:%######################.%
M:%...........^...........%
M:%.######################%
M:%.#7765543210123455677##%
M:%.###776654323456677####%
M:%.######################%
M:%...........*...........%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Death Star I
T:ROOM:NORMAL
W:10:*:4
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%
M:#......+.+......#
M:#.....##.##.....#
M:#.M..###.###..M.#
M:#...####.####...#
M:#..#####.#####..#
M:#.######.######.#
M:#+######.######+#
M:%.......M.......%
M:#+######.######+#
M:#.######.######.#
M:#..#####.#####..#
M:#...####.####...#
M:#.M..###.###..M.#
M:#.....##.##.....#
M:#......+.+......#
M:%%%%%%%%%%%%%%%%%

N:Death Star II
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*)
M:%%%%%%%%%%%%%%%%%
M:#......+.+......#
M:#.....##6##.....#
M:#....###5###....#
M:#...####4####...#
M:#..#####3#####..#
M:#.######2######.#
M:#+######1######+#
M:%.6543210123456.%
M:#+######1######+#
M:#.######2######.#
M:#..#####3#####..#
M:#...####4####...#
M:#....###5###....#
M:#.....##6##.....#
M:#......+.+......#
M:%%%%%%%%%%%%%%%%%

N:Death Star III
T:ROOM:NORMAL:FORMATION
W:30:*:50
L:0:MON(*, DEPTH+20)
L:$:OBJ(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%
M:#......+.+......#
M:#.....##6##.....#
M:#....###5###....#
M:#...##$#4#$##...#
M:#..##$$#3#$$##..#
M:#.##$$$#2#$$$##.#
M:#+######1######+#
M:%.6543210123456.%
M:#+######1######+#
M:#.##$$$#2#$$$##.#
M:#..##$$#3#$$##..#
M:#...##$#4#$##...#
M:#....###5###....#
M:#.....##6##.....#
M:#......+.+......#
M:%%%%%%%%%%%%%%%%%

N:Bank Vault I
T:ROOM:NORMAL
W:20:*:50
L:$:OBJ(GOLD)
M:%%%%%%%%%%%%%
M:%...........%
M:%.XXXX#XXXX.%
M:%.X$$$$$$$X.%
M:%.X$$$$$$$X.%
M:%.X$$$$$$$X.%
M:%.XXXXXXXXX.%
M:%...........%
M:%%%%%%%%%%%%%

N:Bank Vault II
T:ROOM:NORMAL
W:20:*:50
L:$:MON($, HASTE | DEPTH+20)
M:%%%%%%%%%%%%%
M:%...........%
M:%.XXXX#XXXX.%
M:%.X$$$$$$$X.%
M:%.X$$$$$$$X.%
M:%.X$$$$$$$X.%
M:%.XXXXXXXXX.%
M:%...........%
M:%%%%%%%%%%%%%

N:Halfsies
T:ROOM:NORMAL
W:10:*:1
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.##########.##########.%
M:%.#........#.#........#.%
M:%.#........#.#........#.%
M:%.#...M....+.+....M...#.%
M:%.#........#.#........#.%
M:%.#........#.#........#.%
M:%.##########.##########.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Halfsies II
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.##########3##########.%
M:%.#......54#2#45......#.%
M:%.#.....543#1#345.....#.%
M:%.#....54321012345....#.%
M:%.#.....543#1#345.....#.%
M:%.#......54#2#45......#.%
M:%.##########3##########.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Squares I
T:ROOM:NORMAL
W:1:*:1
M:%%%%%%%%%%%%%%%
M:%.............%
M:%.....#######.%
M:%.....#.....#.%
M:%.#######...+.%
M:%.#...###...#.%
M:%.+...#######.%
M:%.#.....#.....%
M:%.#######.....%
M:%.............%
M:%%%%%%%%%%%%%%%

N:Squares II
T:ROOM:NORMAL
W:10:*:1
L:M:MON(*)
M:%%%%%%%%%%%%%%%
M:%.............%
M:%.....#######.%
M:%.....#.....#.%
M:%.#######.M.+.%
M:%.#...###...#.%
M:%.+.M.#######.%
M:%.#.....#.....%
M:%.#######.....%
M:%.............%
M:%%%%%%%%%%%%%%%

N:Squares III
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%
M:%.............%
M:%.....#######.%
M:%.....#.....#.%
M:%.#######.M.+.%
M:%.#...#$#...#.%
M:%.+.M.#######.%
M:%.#.....#.....%
M:%.#######.....%
M:%.............%
M:%%%%%%%%%%%%%%%

N:Squares IV
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%
M:%.................%
M:%.........#######.%
M:%.........#.....#.%
M:%.....#######.M.+.%
M:%.....+...###...#.%
M:%.#######.#######.%
M:%.#...###...+.....%
M:%.+.M.#######.....%
M:%.#.....#.........%
M:%.#######.........%
M:%.................%
M:%%%%%%%%%%%%%%%%%%%

N:Squares V
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*)
M:%%%%%%%%%%%%%%%%%%%
M:%.................%
M:%.........#######.%
M:%.........#44468#.%
M:%.....#######468+.%
M:%.....+211###468#.%
M:%.#######0#######.%
M:%.#864###112+.....%
M:%.+864#######.....%
M:%.#86444#.........%
M:%.#######.........%
M:%.................%
M:%%%%%%%%%%%%%%%%%%%

N:Squares VI
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%
M:%.................%
M:%.....###+###.....%
M:%.....#.....#.....%
M:%.#######M#######.%
M:%.#...###.###...#.%
M:%.+.M.#######.M.+.%
M:%.#.....#.#.....#.%
M:%.#######.#######.%
M:%.................%
M:%%%%%%%%%%%%%%%%%%%

N:Squares VII
T:ROOM:NORMAL
W:15:*:4
L:M:MON(*)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%
M:%.................%
M:%.....###+###.....%
M:%.....#.....#.....%
M:%.#######M#######.%
M:%.#...#$#.#$#...#.%
M:%.+.M.#######.M.+.%
M:%.#.....#.#.....#.%
M:%.#######.#######.%
M:%.................%
M:%%%%%%%%%%%%%%%%%%%

N:Squares VIII
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*)
M:%%%%%%%%%%%%%%%%%%%
M:%.................%
M:%.....###+###.....%
M:%.....#22222#.....%
M:%.#######2#######.%
M:%.#864###0###468#.%
M:%.+864#######468+.%
M:%.#86444#.#44468#.%
M:%.#######.#######.%
M:%.................%
M:%%%%%%%%%%%%%%%%%%%

N:Squares IX
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%..........................%
M:%..........#######.........%
M:%..........#..M..#.........%
M:%......#######.#######.....%
M:%......#..M###.###M..#.....%
M:%..#######.###+###.#######.%
M:%..#...###...+.+...###...#.%
M:%..#.M.#######.#######.M.#.%
M:%..#.....+.........+.....#.%
M:%..#######.........#######.%
M:%..........................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Squares X
T:ROOM:NORMAL
W:20:*:16
L:M:MON(*)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%..........................%
M:%..........#######.........%
M:%..........#..M..#.........%
M:%......#######.#######.....%
M:%......#..M#$#.#$#M..#.....%
M:%..#######.###+###.#######.%
M:%..#...#$#...+.+...#$#...#.%
M:%..#.M.#######.#######.M.#.%
M:%..#.....+.........+.....#.%
M:%..#######.........#######.%
M:%..........................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Squares XI
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%..........................%
M:%..........#######.........%
M:%..........#22022#.........%
M:%......#######2#######.....%
M:%......#444###2###444#.....%
M:%..#######4###+###4#######.%
M:%..#886###444+.+444###688#.%
M:%..#886#######.#######688#.%
M:%..#88666+.........+66688#.%
M:%..#######.........#######.%
M:%..........................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Passages
T:ROOM:NORMAL
W:5:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.################.####.%
M:%.#M...............#..#.%
M:%.##################..#.%
M:%....................M#.%
M:%.##################..#.%
M:%.#M...............#..#.%
M:%.################.####.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Nooks and Crannies
T:ROOM:NORMAL
W:20:*:8
L:M:MON(*, NO_GROUP)
L:N:MON(*, DEPTH+5):OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#.#.#.#.#.#.#.#######.%
M:%.#M#.#M#.#M#.#M#.....#.%
M:%.###############.....#.%
M:%..................N..#.%
M:%.###############.....#.%
M:%.#.#M#.#M#.#M#.#.....#.%
M:%.#.#.#.#.#.#.#.#######.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pillars I
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%.#####+#####+#####.%
M:%..###...###...###..%
M:%...#..M..#.....#...%
M:%...#.....#..M..#...%
M:%..###...###...###..%
M:%.#####+#####+#####.%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Pillars II
T:ROOM:NORMAL
W:20:*:4
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%.#####+#####+#####.%
M:%..###...###...###..%
M:%...#..M..#.....#...%
M:%...#.....#..M..#...%
M:%..###...###...###..%
M:%.#####+#####+#####.%
M:%..###...###...###..%
M:%...#.....#..M..#...%
M:%...#..M..#.....#...%
M:%..###...###...###..%
M:%.#####+#####+#####.%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Pillars III
T:ROOM:NORMAL
W:20:*:8
L:M:MON(*)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%.#####+#####+#####.%
M:%..###...###...###..%
M:%...#..M..#.....#...%
M:%...#.....#..M..#...%
M:%..###...###...###..%
M:%.##$##+##$##+##$##.%
M:%..###...###...###..%
M:%...#.....#..M..#...%
M:%...#..M..#.....#...%
M:%..###...###...###..%
M:%.#####+#####+#####.%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Pillars IV
T:ROOM:NORMAL:FORMATION
W:20:*:50
L:0:MON(*)
L:$:OBJ(*):EGO(*)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%.#####+#####+#####.%
M:%..###888###888###..%
M:%...#44444#44444#...%
M:%...#22222#22222#...%
M:%..###111###111###..%
M:%.#####0##$##0#####.%
M:%..###111###111###..%
M:%...#22222#22222#...%
M:%...#44444#44444#...%
M:%..###888###888###..%
M:%.#####+#####+#####.%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Honeycomb
T:ROOM:NORMAL
W:20:*:32
L:M:MON(*, DEPTH+10)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.....................................%
M:%.#####+#############################.%
M:%..###...###...###...###...###...###..%
M:%...#..M..#.....#..M..+.....#..M..#...%
M:%...#.....+..M..#.....#..M..+.....#...%
M:%..###...###...###...###...###...###..%
M:%.##$########+##$##+########$########.%
M:%..###...###...###...###...###...###..%
M:%...#.....+..M..#.....+..M..#.....#...%
M:%...#..M..#.....#..M..#.....+..M..#...%
M:%..###...###...###...###...###...###..%
M:%.#####+##$###########$########+##$##.%
M:%..###...###...###...###...###...###..%
M:%...#..M..#.....+..M..#.....+..M..#...%
M:%...#.....+..M..#.....+..M..#.....#...%
M:%..###...###...###...###...###...###..%
M:%.###################################.%
M:%.....................................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Compactness
T:ROOM:NORMAL
W:20:*:16
L:M:MON(*, DEPTH+10)
L:$:OBJ(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.....................................%
M:%.#########################+#########.%
M:%.#.......+.......#.................#.%
M:%.#.......#.......#.................#.%
M:%.#.......#...M...#.................#.%
M:%.#.......#.......#........M........#.%
M:%.#...M...#######+#.................#.%
M:%.#.......#$$$#...#.................#.%
M:%.#.......#+###...#.................#.%
M:%.#.......#...#.M.#.................#.%
M:%.#.......#.M.+...#..M...........M..#.%
M:%.#+###############.................#.%
M:%.#...............#.................#.%
M:%.#...............#.................#.%
M:%.#...............#.................#.%
M:%.#..M.........M..#........M........#.%
M:%.#...............#.................#.%
M:%.#...............#.................#.%
M:%.#...............#.................#.%
M:%.#...............+.................#.%
M:%.###################################.%
M:%.....................................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


N:Excluded Middle
T:ROOM:NORMAL
W:10:*:1
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#........###........#.%
M:%.#........###........#.%
M:%.+...M....###....M...+.%
M:%.#........###........#.%
M:%.#........###........#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Excluded Middle II
T:ROOM:NORMAL
W:10:*:16
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#........#$#........#.%
M:%.#........#$#........#.%
M:%.+...M....#$#....M...+.%
M:%.#........#$#........#.%
M:%.#........#$#........#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Excluded Middle III
T:ROOM:NORMAL:FORMATION
W:25:*:64
L:M:MON(*, DEPTH+5)
L:0:MON(*, DEPTH+15)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#####################.%
M:%.#........#4#........#.%
M:%.#........#2#........#.%
M:%.+...M....#0#....M...+.%
M:%.#........#2#........#.%
M:%.#........#4#........#.%
M:%.#####################.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Quartet I
T:ROOM:NORMAL
W:10:*:8
L:M:MON(*, DEPTH+5):OBJ(*)
M:%%%%%%%%%%%%%
M:%...........%
M:%....###....%
M:%..#.#M#.#..%
M:%....#+#....%
M:%.###...###.%
M:%.#M+.#.+M#.%
M:%.###...###.%
M:%....#+#....%
M:%..#.#M#.#..%
M:%....###....%
M:%...........%
M:%%%%%%%%%%%%%

N:Quartet II
T:ROOM:NORMAL
W:10:*:8
L:M:MON(*, DEPTH+5):OBJ(*)
M:%%%%%%%%%%%%%
M:%...........%
M:%.###...###.%
M:%.#M#.#.#M#.%
M:%.##+...+##.%
M:%....###....%
M:%..#.###.#..%
M:%....###....%
M:%.##+...+##.%
M:%.#M#.#.#M#.%
M:%.###...###.%
M:%...........%
M:%%%%%%%%%%%%%

N:Quartet III
T:ROOM:NORMAL
W:30:*:32
L:M:MON(*, DEPTH+15):OBJ(*, DEPTH+5)
L:$:OBJ(*, DEPTH+5):EGO(*)
M:%%%%%%%%%%%%%
M:%...........%
M:%.###...###.%
M:%.#M#.#.#M#.%
M:%.##+...+##.%
M:%....###....%
M:%..#.#$#.#..%
M:%....###....%
M:%.##+...+##.%
M:%.#M#.#.#M#.%
M:%.###...###.%
M:%...........%
M:%%%%%%%%%%%%%

N:The Nine
T:ROOM:NORMAL:FORMATION
W:30:*:32
L:0:MON(UNDEAD, DEPTH+15):OBJ(*, DEPTH+5):EGO(*)
L:3:OBJ(*, DEPTH+3)
M:%%%%%%%%%%%%%%%%%%%
M:%.................%
M:%.......###.......%
M:%.....#.#3#.#.....%
M:%.......#+#.......%
M:%....###...###....%
M:%..#.#3#.#.#3#.#..%
M:%....#+#...#+#....%
M:%.###...###...###.%
M:%.#3+.#.+0#.#.+3#.%
M:%.###...###...###.%
M:%....#+#...#+#....%
M:%..#.#3#.#.#3#.#..%
M:%....###...###....%
M:%.......#+#.......%
M:%.....#.#3#.#.....%
M:%.......###.......%
M:%.................%
M:%%%%%%%%%%%%%%%%%%%

N:The Nine
T:ROOM:NORMAL:FORMATION
W:30:*:32
L:0:MON(DEMON, DEPTH+15):OBJ(*, DEPTH+5):EGO(*)
L:3:OBJ(*, DEPTH+3)
M:%%%%%%%%%%%%%%%%%%%
M:%.................%
M:%.......###.......%
M:%.....#.#3#.#.....%
M:%.......#+#.......%
M:%....###...###....%
M:%..#.#3#.#.#3#.#..%
M:%....#+#...#+#....%
M:%.###...###...###.%
M:%.#3+.#.+0#.#.+3#.%
M:%.###...###...###.%
M:%....#+#...#+#....%
M:%..#.#3#.#.#3#.#..%
M:%....###...###....%
M:%.......#+#.......%
M:%.....#.#3#.#.....%
M:%.......###.......%
M:%.................%
M:%%%%%%%%%%%%%%%%%%%

N:Step Pyramid I
T:ROOM:NORMAL
W:1:*:1
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%.....................%
M:%.......###+###.......%
M:%.......#.....#.......%
M:%.....#####+#####.....%
M:%.....#.........#.....%
M:%...#######+#######...%
M:%...#.............#...%
M:%.#########+#########.%
M:%.#.................#.%
M:%.###################.%
M:%.....................%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Step Pyramid II
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%.....................%
M:%.......#######.......%
M:%.......#00000#.......%
M:%.....#####+#####.....%
M:%.....#222222222#.....%
M:%...#######+#######...%
M:%...#4444444444444#...%
M:%.#########+#########.%
M:%.#66666666666666666#.%
M:%.#########+#########.%
M:%.....................%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Step Pyramid III
T:ROOM:NORMAL
W:20:*:8
L:M:MON(*, DEPTH+3)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%.....................%
M:%.......#######.......%
M:%.......#$.M.$#.......%
M:%.....#####+#####.....%
M:%.....#....M....#.....%
M:%...#######+#######...%
M:%...#......M......#...%
M:%.#########+#########.%
M:%.#M.......M.......M+.%
M:%.###################.%
M:%...#......M......#...%
M:%...#######+#######...%
M:%.....#....M....#.....%
M:%.....#####+#####.....%
M:%.......#$.M.$#.......%
M:%.......#######.......%
M:%.....................%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Step Pyramid IV
T:ROOM:NORMAL
W:20:*:8
L:M:MON(*, DEPTH+5)
L:N:MON(*, DEPTH+7):OBJ(*, DEPTH+3)
L:$:OBJ(*)
M:###%%%%%%%%%%%%%%%%%###
M:#N+.................#N#
M:###.....#######.....#+#
M:%.......#$.M.$#.......%
M:%.....#####+#####.....%
M:%.....#....M....#.....%
M:%...#######+#######...%
M:%...#......M......#...%
M:%.#########+#########.%
M:%.#M.......M.......M+.%
M:%.###################.%
M:%...#......M......#...%
M:%...#######+#######...%
M:%.....#....M....#.....%
M:%.....#####+#####.....%
M:%.......#$.M.$#.......%
M:#+#.....#######.....###
M:#N#.................+N#
M:###%%%%%%%%%%%%%%%%%###

N:Step Pyramid V
T:ROOM:NORMAL:FORMATION
W:30:*:100
L:0:MON(*, DEPTH+15):OBJ(*, DEPTH+5)
M:###%%%%%%%%%%%%%%%%%###
M:#0+.................#0#
M:###.....#######.....#+#
M:%.......#88888#.......%
M:%.....#####+#####.....%
M:%.....#666666666#.....%
M:%...#######+#######...%
M:%...#4444444444444#...%
M:%.#########+#########.%
M:%.#22222222222222222+.%
M:%.###################.%
M:%...#4444444444444#...%
M:%...#######+#######...%
M:%.....#666666666#.....%
M:%.....#####+#####.....%
M:%.......#88888#.......%
M:#+#.....#######.....###
M:#0#.................+0#
M:###%%%%%%%%%%%%%%%%%###

N:Death Star IV
T:ROOM:NORMAL:FORMATION
W:30:*:16
L:0:MON(*, DEPTH+20)
L:^:TRAP(TRAP_OPEN)
M:%%%%%%%%%%%%%%%%%
M:#......+.+......#
M:#.....##.##.....#
M:#....###.###....#
M:#...##4#.#4##...#
M:#..##42#.#24##..#
M:#.##420#.#024##.#
M:#+######.######+#
M:%.......^.......%
M:#+######.######+#
M:#.##420#.#024##.#
M:#..##42#.#24##..#
M:#...##4#.#4##...#
M:#....###.###....#
M:#.....##.##.....#
M:#......+.+......#
M:%%%%%%%%%%%%%%%%%

N:Cups I
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.......#########.......%
M:%.......#...M...#.......%
M:%.#.....#.#...#.#.....#.%
M:%.#..M..#.#...#.#..M..#.%
M:%.#.......#...#.......#.%
M:%.#########...#########.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Cups II
T:ROOM:NORMAL
W:20:*:4
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.......#########.......%
M:%.......#.......#.......%
M:%.#.....#.#...#.#.....#.%
M:%.#..M..#.#...#.#..M..#.%
M:%.#.......#...#.......#.%
M:%.#########...#########.%
M:%...........M...........%
M:%.#########...#########.%
M:%.#.......#...#.......#.%
M:%.#..M..#.#...#.#..M..#.%
M:%.#.....#.#...#.#.....#.%
M:%.......#.......#.......%
M:%.......#########.......%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Cups III
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.......#########.......%
M:%.......#3330333#.......%
M:%.#55555#5#313#5#55555#.%
M:%.#57777#5#313#5#77775#.%
M:%.#5555555#313#5555555#.%
M:%.#########333#########.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Cups IV
T:ROOM:NORMAL
W:10:*:4
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#########...#########.%
M:%.#.......#...#.......#.%
M:%.#..M..#.#...#.#..M..#.%
M:%.#.....#.#...#.#.....#.%
M:%.......#...M...#.......%
M:%.......#########.......%
M:%.......................%
M:%.......#########.......%
M:%.......#...M...#.......%
M:%.#.....#.#...#.#.....#.%
M:%.#..M..#.#...#.#..M..#.%
M:%.#.......#...#.......#.%
M:%.#########...#########.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Cups V
T:ROOM:NORMAL
W:10:*:4
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.#########...#########.%
M:%.#.......#...#.......#.%
M:%.#..#..#.#...#.#..#..#.%
M:%.#..#..#.#...#.#..#..#.%
M:%....#..#...M...#..#....%
M:%....#..#########..#....%
M:%..M.#.............#.M..%
M:%....#..#########..#....%
M:%....#..#...M...#..#....%
M:%.#..#..#.#...#.#..#..#.%
M:%.#..#..#.#...#.#..#..#.%
M:%.#.......#...#.......#.%
M:%.#########...#########.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Tic Tac Toe
T:ROOM:NORMAL
W:10:*:4
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%......#.....#......%
M:%...M..#.....#..M...%
M:%......#.....#......%
M:%.########+########.%
M:%......#.....#......%
M:%......+..M..+......%
M:%......#.....#......%
M:%.########+########.%
M:%......#.....#......%
M:%...M..#.....#..M...%
M:%......#.....#......%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%


N:Four Squares I
T:ROOM:NORMAL
W:10:*:4
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.......####+####.......%
M:%.......#.......#.......%
M:%.......#.......#.......%
M:%.......#...M...#.......%
M:%.#########...#########.%
M:%.#.....###...###.....#.%
M:%.#.....#########.....#.%
M:%.+..M....#####....M..+.%
M:%.#.....#########.....#.%
M:%.#.....###...###.....#.%
M:%.#########...#########.%
M:%.......#...M...#.......%
M:%.......#.......#.......%
M:%.......#.......#.......%
M:%.......####+####.......%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Four Squares II
T:ROOM:NORMAL
W:10:*:32
L:M:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......................%
M:%.......####+####.......%
M:%.......#.......#.......%
M:%.......#.......#.......%
M:%.......#...M...#.......%
M:%.#########...#########.%
M:%.#.....#$#...###.....#.%
M:%.#.....#########.....#.%
M:%.+..M....##$##....M..+.%
M:%.#.....#########.....#.%
M:%.#.....###...#$#.....#.%
M:%.#########...#########.%
M:%.......#...M...#.......%
M:%.......#.......#.......%
M:%.......#.......#.......%
M:%.......####+####.......%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Nine Squares I
T:ROOM:NORMAL
W:10:*:16
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%...................................%
M:%.............####+####.............%
M:%.............#.......#.............%
M:%.............#.......#.............%
M:%.............#.......#.............%
M:%.......#########...#########.......%
M:%.......#.....###...###.....#.......%
M:%.......#.....####+####.....#.......%
M:%.......#...M...+...+...M...#.......%
M:%.#########...####+####...#########.%
M:%.#.....###...###...###...###.....#.%
M:%.#.....#########...#########.....#.%
M:%.+.......+...+...M...+...+.......+.%
M:%.#.....#########...#########.....#.%
M:%.#.....###...###...###...###.....#.%
M:%.#########...####+####...#########.%
M:%.......#...M...+...+...M...#.......%
M:%.......#.....####+####.....#.......%
M:%.......#.....###...###.....#.......%
M:%.......#########...#########.......%
M:%.............#.......#.............%
M:%.............#.......#.............%
M:%.............#.......#.............%
M:%.............####+####.............%
M:%...................................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Nine Squares II
T:ROOM:NORMAL:FORMATION
W:10:*:200
L:0:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10):EGO(*)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%...................................%
M:%.............####+####.............%
M:%.............#8888888#.............%
M:%.............#8888888#.............%
M:%.............#8888888#.............%
M:%.......#########888#########.......%
M:%.......#44444###888###44444#.......%
M:%.......#44444####+####44444#.......%
M:%.......#4444444+222+4444444#.......%
M:%.#########444####+####444#########.%
M:%.#66666###444#$#202#$#444###66666#.%
M:%.#66666#########202#########66666#.%
M:%.+6666666+222+0000000+222+6666666+.%
M:%.#66666#########202#########66666#.%
M:%.#66666###444#$#202#$#444###66666#.%
M:%.#########444####+####444#########.%
M:%.......#4444444+222+4444444#.......%
M:%.......#44444####+####44444#.......%
M:%.......#44444###888###44444#.......%
M:%.......#########888#########.......%
M:%.............#8888888#.............%
M:%.............#8888888#.............%
M:%.............#8888888#.............%
M:%.............####+####.............%
M:%...................................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Accretion I
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%
M:%..............%
M:%.############.%
M:%.+..........#.%
M:%.##########.#.%
M:%.#........#.#.%
M:%.#+######.#.#.%
M:%.#......#.#.#.%
M:%.######.#.#.#.%
M:%.#....#.#.#.#.%
M:%.#M...+.#.+.#.%
M:%.############.%
M:%..............%
M:%%%%%%%%%%%%%%%%

N:Accretion II
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%
M:%..............%
M:%.############.%
M:%.+9999999999#.%
M:%.##########9#.%
M:%.#66666666#9#.%
M:%.#+######6#9#.%
M:%.#333333#6#9#.%
M:%.######3#6#9#.%
M:%.#0000#3#6#9#.%
M:%.#0000+3#6+9#.%
M:%.############.%
M:%..............%
M:%%%%%%%%%%%%%%%%

N:Step Pyramid VI
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%.....................%
M:%.###################.%
M:%.#........M........#.%
M:%.#########+#########.%
M:%...#.............#...%
M:%...#######+#######...%
M:%.....#....M....#.....%
M:%.....#####+#####.....%
M:%.......#.....#.......%
M:%.......###+###.......%
M:%.......#.....#.......%
M:%.....#####+#####.....%
M:%.....#....M....#.....%
M:%...#######+#######...%
M:%...#.............#...%
M:%.#########+#########.%
M:%.#........M........#.%
M:%.###################.%
M:%.....................%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Central Cross
T:ROOM:NORMAL
W:10:*:2
L:M:MON(*)
M:%%%%%%%%%%%%%%%%%%%%%
M:%...................%
M:%.....#########.....%
M:%.....#.......#.....%
M:%.....+..#.#..#.....%
M:%.#####..#.#..#####.%
M:%.#......#.#......#.%
M:%.#.######.######.#.%
M:%.#.......M.......#.%
M:%.#.######.######.#.%
M:%.#......#.#......#.%
M:%.#####..#.#..#####.%
M:%.....#..#.#..#.....%
M:%.....#.......#.....%
M:%.....#########.....%
M:%...................%
M:%%%%%%%%%%%%%%%%%%%%%

N:Black Market
T:ROOM:NORMAL:SHOP
W:20:*:8
L:7:BLACK_MARKET(GLOW)
M:%%%%%%%%%%%%%
M:%...........%
M:%.XXXX7XXXX.%
M:%.XXXXXXXXX.%
M:%.7XXXXXXX7.%
M:%.XXXXXXXXX.%
M:%.XXXX7XXXX.%
M:%...........%
M:%%%%%%%%%%%%%

N:Black Market II
T:ROOM:NORMAL:SHOP
W:20:*:8
L:7:BLACK_MARKET(GLOW)
M:%%%%%%%%%%%%%
M:%...........%
M:%.XXXXXXXXX.%
M:%.XXXXXXXXX.%
M:%.'.....7XX.%
M:%.XXXXXXXXX.%
M:%.XXXXXXXXX.%
M:%...........%
M:%%%%%%%%%%%%%

N:Black Market III
T:ROOM:NORMAL:SHOP
W:20:*:8
L:7:BLACK_MARKET(GLOW)
M:%%%%%%%%%%%%%
M:%...........%
M:%.XXXX'XXXX.%
M:%.X.......X.%
M:%.X.......X.%
M:%.XXXX7XXXX.%
M:%.XXXXXXXXX.%
M:%...........%
M:%%%%%%%%%%%%%

N:Jeweler
T:ROOM:NORMAL:SHOP
W:20:*:32
L:7:JEWELER(GLOW)
M:%%%%%%%%%%%%%
M:%...........%
M:%.XXXX'XXXX.%
M:%.X.......X.%
M:%.X.......X.%
M:%.XXXX7XXXX.%
M:%.XXXXXXXXX.%
M:%...........%
M:%%%%%%%%%%%%%

N:Vanilla Town
T:ROOM:NORMAL:SHOP | NO_ROTATE
W:20:*:3
L:1:GENERAL_STORE(GLOW)
L:2:ARMOURY(GLOW)
L:3:WEAPON_SMITHS(GLOW)
L:4:TEMPLE(GLOW)
L:5:ALCHEMY_SHOP(GLOW)
L:6:MAGIC_SHOP(GLOW)
L:7:BLACK_MARKET(GLOW)
L:9:BOOKSTORE(GLOW)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.....................................................%
M:%...............XXXXXXXXX...................XXXXXXXXX.%
M:%.XXXXXXXXX.....XXXXXXXXX......XXXXXXX......XXXXXXXXX.%
M:%.XXXXXXXXX.....XXXX3XXXX......XXXXXXX......XXXX1XXXX.%
M:%.XXXX4XXXX....................XXXXXXX................%
M:%..............................XXX2XXX................%
M:%.....................................................%
M:%.....................................................%
M:%.....................................................%
M:%................XXXX5XXXX...................XXX7XXX..%
M:%................XXXXXXXXX.....XXXX6XXXX.....XXXXXXX..%
M:%................XXXXXXXXX.....XXXXXXXXX.....XXXXXXX..%
M:%.....XXX9XXX....XXXXXXXXX.....XXXXXXXXX.....XXXXXXX..%
M:%.....XXXXXXX..................XXXXXXXXX.....XXXXXXX..%
M:%.....XXXXXXX................................XXXXXXX..%
M:%............................................XXXXXXX..%
M:%.....................................................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

##############################
# clouded (edited)
# vvvvvvv

N:Small Connected Rooms 1
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%%%#%%%%%
M:%0...+....%
M:%....#....%
M:##+###.0..%
M:%....#....%
M:%...0###+##
M:###+###...%
M:%.....+.0.%
M:%0....#...%
M:%%%%%%#%%%%

N:Small Connected Rooms 2
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%%%#%%%%%
M:%....#...0%
M:%.0..+....%
M:%....#....%
M:%..#+##...%
M:%..#..##+##
M:##+#0.#...%
M:%..#..+.0.%
M:%0.#..#...%
M:%%%#%%#%%%%

N:Small Connected Rooms 3
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%#%#%%%%%
M:%.0#.+....%
M:%..#.#.0..%
M:##+#.####+#
M:%....#.0#.%
M:######..#.%
M:%..0.#0.+.%
M:%....####.%
M:%.0..+....%
M:%%%%%#%%%%%

N:Small Connected Rooms 4
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%%#%#%%%%
M:%...#.+...%
M:%.0.#.#...%
M:%...#.#0..%
M:#+###.#####
M:%.........%
M:#####.###+#
M:%...#.#...%
M:%0..#.#...%
M:%...+.#0..%
M:%%%%#%#%%%%

N:Small Connected Rooms 5
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*)
M:%%%%#%#%%%%
M:%000#.+111%
M:%000#.#111%
M:%000#.#111%
M:#+###.#####
M:%.........%
M:#####.###+#
M:%333#.#222%
M:%333#.#222%
M:%333+.#222%
M:%%%%#%#%%%%

N:Small Connected Rooms 6
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%%%      
M:%..0%      
M:%0..%  %%%%
M:%%%+%%%%..%
M:  %..0.+.0%
M:  %0...%%%%
M:  %%+#%%   
M:   %..%    
M:   %.0%    
M:   %%%%    

N:Small Connected Rooms 7
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%%%      
M:%...%      
M:%.0.%      
M:%0..%%%%   
M:%%%+#0.%%%%
M:  %....+..%
M:  %.0..#.0%
M:  %%%%%%..%
M:       %0.%
M:       %%%%

N:Small Hourglass
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M: %%%%%%%%% 
M: %.......% 
M:%%..0....%%
M:%##.....##%
M:%%##...##%%
M: %%##.##%% 
M:%%##...##%%
M:%##.....##%
M:%%....0..%%
M: %.......% 
M: %%%%%%%%% 

N:Medium Hourglass 1
T:ROOM:NORMAL
W:1:*:4
L:0:MON(*)
L:1:MON(*, DEPTH+5)
M: %%%%%%%%%%%%%%%% 
M: %............0.% 
M:%%...1..........%%
M:%##............##%
M:%%###........###%%
M: %%%###....###%%% 
M:   %%###..###%%   
M: %%%###....###%%% 
M:%%###........###%%
M:%##............##%
M:%%........0.....%%
M: %..............% 
M: %%%%%%%%%%%%%%%% 

N:Medium Hourglass 2
T:ROOM:NORMAL
W:15:*:64
L:0:MON(*)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+5):OBJ(*, DEPTH+3)
L:3:MON(*, DEPTH+15):OBJ(*, DEPTH+7)
L:$:OBJ(*, DEPTH+3)
M: %%%%%%%%%%%%%%%% 
M: %..............% 
M:%%.....0..0.....%%
M:%##0..........0##%
M:%%###........###%%
M: %%%###....###%%% 
M:   %%###11###%%   
M: %%%###....###%%% 
M:%%###2......2###%%
M:%##1..........1##%
M:%#$..0......0..$#%
M:%#3$...2$$2...$3#%
M:%################%
M:%%%%%%%%%%%%%%%%%%

N:Large Hourglass 1
T:ROOM:NORMAL
W:1:*:5
L:0:MON(*)
M:   %%%           %%%   
M: %%%#%%%%%%%%%%%%%#%%% 
M:%%###.............###%%
M:%##........0........##%
M:%%...................%%
M:%%...................%%
M:%##.................##%
M:%%##...........0...##%%
M: %%###...........###%% 
M:  %%%###.......###%%%  
M:    %%####...####%%    
M:  %%%###.......###%%%  
M: %%###...........###%% 
M:%%##..............0##%%
M:%##.................##%
M:%%...................%%
M:%%...................%%
M:%##........0........##%
M:%%###.............###%%
M: %%%#%%%%%%%%%%%%%#%%% 
M:   %%%           %%%   

N:Large Hourglass 2
T:ROOM:NORMAL
W:20:*:64
L:0:MON(*)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+5):OBJ(*, DEPTH+3)
L:3:MON(*, DEPTH+15):OBJ(*, DEPTH+7)
L:$:OBJ(*, DEPTH+3)
M:   %%%           %%%   
M: %%%#%%%%%%%%%%%%%#%%% 
M:%%###.............###%%
M:%##...1....0........##%
M:%%............2....1.%%
M:%%...................%%
M:%##..0..............##%
M:%%##...........0...##%%
M: %%###...3.......###%% 
M:  %%%###$.....$###%%%  
M:    %%####...####%%    
M:  %%%###$.....$###%%%  
M: %%###1..........###%% 
M:%%##..............0##%%
M:%##...........3.....##%
M:%%.....2.............%%
M:%%..............1....%%
M:%##.0......0........##%
M:%%###.............###%%
M: %%%#%%%%%%%%%%%%%#%%% 
M:   %%%           %%%   

N:Large Hourglass 3
T:ROOM:NORMAL
W:30:*:128
L:0:MON(*)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+5):OBJ(*, DEPTH+3)
L:3:MON(*, DEPTH+15):OBJ(*, DEPTH+7)
L:$:OBJ(*)
L:|:OBJ(*, DEPTH+15)
M:   %%%           %%%   
M: %%%#%%%%%%%%%%%%%#%%% 
M:%%###.............###%%
M:%##........0........##%
M:%%...................%%
M:%%...................%%
M:%##..0....0.........##%
M:%%##...........0...##%%
M: %%###...........###%% 
M:  %%%###.......###%%%  
M:    %%####+++####%%    
M:  %%%###0.....0###%%%  
M: %%###1.........1###%% 
M:%%##....0.....3...0##%%
M:%##2.......2.......2##%
M:%#$....2.......0....$#%
M:%#$2..1..0...0..1..2$#%
M:%##.1......0......1.##%
M:%%###|||1.3.3.1|||###%%
M: %%%###############%%% 
M:   %%%%%%%%%%%%%%%%%   

N:Quad Thing 1
T:ROOM:NORMAL
W:1:*:8
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%
M:%.........%
M:%.###.###.%
M:%.#0#.#0#.%
M:%.##+.+##.%
M:%.........%
M:%.##+.+##.%
M:%.#0#.#0#.%
M:%.###.###.%
M:%.........%
M:%%%%%%%%%%%

N:Quad Thing 2
T:ROOM:NORMAL
W:15:*:32
L:0:MON(*, DEPTH+15):OBJ(*, DEPTH+5)
M:%%%%%%%%%%%
M:%.........%
M:%.###.###.%
M:%.#0#.#0#.%
M:%.##+.+##.%
M:%.........%
M:%.##+.+##.%
M:%.#0#.#0#.%
M:%.###.###.%
M:%.........%
M:%%%%%%%%%%%

N:Quad Thing 3
T:ROOM:NORMAL
W:40:*:128
L:0:MON(*, DEPTH+40):OBJ(*, DEPTH+40)
M:%%%%%%%%%%%
M:%.........%
M:%.###.###.%
M:%.#0#.#0#.%
M:%.##+.+##.%
M:%.........%
M:%.##+.+##.%
M:%.#0#.#0#.%
M:%.###.###.%
M:%.........%
M:%%%%%%%%%%%

N:Cross Pillars 1
T:ROOM:NORMAL
W:1:*:4
L:0:MON(*)
M:      %%%%%%%      
M:      %....0%      
M:      %.#.#.%      
M:      %.....%      
M:      %.#.#.%      
M:      %.....%      
M:%%%%%%%.#.#.%%%%%%%
M:%...0.............%
M:%.#.#.#.#.#.#.#.#.%
M:%..............0..%
M:%.#.#.#.#.#.#.#.#.%
M:%.................%
M:%%%%%%%.#.#.%%%%%%%
M:      %.....%      
M:      %.#.#.%      
M:      %0....%      
M:      %.#.#.%      
M:      %.....%      
M:      %%%%%%%      

N:Cross Pillars 2
T:ROOM:NORMAL
W:15:*:8
L:0:MON(*)
L:1:MON(*, DEPTH+5)
M:      %%%%%%%      
M:      %....0%      
M:      %.#.#.%      
M:      %.....%      
M:      %.#.#.%      
M:      %.....%      
M:%%%%%%%.#.#.%%%%%%%
M:%..............0..%
M:%.#.#.#.#.#.#.#.#.%
M:%........1........%
M:%.#.#.#.#.#.#.#.#.%
M:%..0..............%
M:%%%%%%%.#.#.%%%%%%%
M:      %.....%      
M:      %.#.#.%      
M:      %.....%      
M:      %.#.#.%      
M:      %....0%      
M:      %%%%%%%      

N:Cross Pillars 3
T:ROOM:NORMAL
W:1:*:10
L:0:MON(*)
M:      %%%%%%%      
M:      %.#.#.%      
M:      %#.#0#%      
M:      %.#.#.%      
M:      %#.#.#%      
M:      %.#.#.%      
M:%%%%%%%#0#.#%%%%%%%
M:%.#.#.#.#.#.#.#.#.%
M:%#.#0#.#.#.#.#.#0#%
M:%.#.#.#.#.#.#.#.#.%
M:%#.#.#.#.#.#0#.#.#%
M:%.#.#.#.#.#.#.#.#.%
M:%%%%%%%#.#.#%%%%%%%
M:      %.#0#.%      
M:      %#.#.#%      
M:      %.#.#.%      
M:      %#.#.#%      
M:      %.#.#0%      
M:      %%%%%%%      

N:Cross Pillars 4
T:ROOM:NORMAL
W:15:*:128
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+15)
M:      %%%%%%%      
M:      %.#.#.%      
M:      %#.#0#%      
M:      %1#.#.%      
M:      %#.#.#%      
M:      %.#.#.%      
M:%%%%%%%#0#.#%%%%%%%
M:%.#.#.#.#.#.#1#.#.%
M:%#.#0#.#.#.#.#.#0#%
M:%.#.#.#.#1#.#.#.#.%
M:%#.#.#.#.#.#0#.#.#%
M:%.#1#.#.#.#.#.#.#.%
M:%%%%%%%#.#.#%%%%%%%
M:      %.#0#.%      
M:      %#.#.#%      
M:      %1#.#.%      
M:      %#.#.#%      
M:      %.#.#0%      
M:      %%%%%%%      

N:Cross Pillars 5
T:ROOM:NORMAL
W:1:*:5
L:0:MON(*, DEPTH+5)
M:      %%%%%%%      
M:      %#.#.#%      
M:      %.....%      
M:      %#.#.#%      
M:      %.0...%      
M:      %#.#.#%      
M:%%%%%%%.....%%%%%%%
M:%#.#.#.#.#.#.#.#.#%
M:%.............0...%
M:%#.#.#.#.#.#.#.#.#%
M:%.0...............%
M:%#.#.#.#.#.#.#.#.#%
M:%%%%%%%...0.%%%%%%%
M:      %#.#.#%      
M:      %.....%      
M:      %#.#.#%      
M:      %.....%      
M:      %#.#.#%      
M:      %%%%%%%      

N:Cross Pillars 6
T:ROOM:NORMAL
W:15:*:128
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+15)
M:      %%%%%%%      
M:      %#.#.#%      
M:      %...1.%      
M:      %#.#.#%      
M:      %.0...%      
M:      %#.#.#%      
M:%%%%%%%.....%%%%%%%
M:%#.#.#.#.#.#.#.#.#%
M:%.......1.....0...%
M:%#.#.#.#.#.#.#.#.#%
M:%.0.......1.......%
M:%#.#.#.#.#.#.#.#.#%
M:%%%%%%%...0.%%%%%%%
M:      %#.#.#%      
M:      %.....%      
M:      %#.#.#%      
M:      %.1...%      
M:      %#.#.#%      
M:      %%%%%%%      

N:Cross Pillars 7
T:ROOM:NORMAL:FORMATION
W:30:*:30
L:0:MON(*, DEPTH+10)
M:    %%%%%%%    
M:    %#.#.#%    
M:   %%.#.#.%%   
M:  %%.#.#.#.%%  
M:%%%.###.###.%%%
M:%#.##00000##.#%
M:%.#.#00000#.#.%
M:%#.#.00000.#.#%
M:%.#.#00000#.#.%
M:%#.##00000##.#%
M:%%%.###.###.%%%
M:  %%.#.#.#.%%  
M:   %%.#.#.%%   
M:    %#.#.#%    
M:    %%%%%%%    

N:Cross Pillars 8
T:ROOM:NORMAL:FORMATION
W:30:*:30
L:0:MON(*, DEPTH+10)
M:%%%%%%%% %%%%%%%%
M:%######%%%######%
M:%#1111#...#0000#%
M:%#1111#...#0000#%
M:%#1111#...#0000#%
M:%#111+##.##+000#%
M:%#####.....#####%
M:%%...#.#.#.#...%%
M: %.............% 
M:%%...#.#.#.#...%%
M:%#####.....#####%
M:%#222+##.##+333#%
M:%#2222#...#3333#%
M:%#2222#...#3333#%
M:%#2222#...#3333#%
M:%######%%%######%
M:%%%%%%%% %%%%%%%%

N:Cross Pillars 9
T:ROOM:NORMAL:FORMATION
W:30:*:64
L:0:MON(*, DEPTH+10)
M:     %%%%%%%     
M: %%%%%#####%%%%% 
M: %....#333#....% 
M: %....#333#....% 
M: %....#333#....% 
M:%%...+##+##+...%%
M:%#####44544#####%
M:%#000#4#5#4#222#%
M:%#000+55655+222#%
M:%#000#4#5#4#222#%
M:%#####44544#####%
M:%%...+##+##+...%%
M: %....#111#....% 
M: %....#111#....% 
M: %....#111#....% 
M: %%%%%#####%%%%% 
M:     %%%%%%%     

N:Cross Pillars 10
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*, DEPTH+3)
M:     %%%%%     
M:     %...%     
M:     %...%     
M:   %%%0..%%%   
M:   %###.###%   
M:%%%%#.....#%%%%
M:%0..#.#.#.#...%
M:%......0......%
M:%...#.#.#.#.0.%
M:%%%%#.....#%%%%
M:   %###.###%   
M:   %%%...%%%   
M:     %.0.%     
M:     %...%     
M:     %%%%%     

N:Cross Pillars 11
T:ROOM:NORMAL
W:1:*:4
L:0:MON(*)
L:1:MON(*, DEPTH+5)
M:     %%%%%%%     
M:   %%%#####%%%   
M:  %%..#.0.#..%%  
M: %%0..+...+...%% 
M: %....#...#.0..% 
M:%%...###.###...%%
M:%##+##....1##+##%
M:%#...#.#.#.#...#%
M:%#0.....1......#%
M:%#...#.#.#.#..0#%
M:%##+##.....##+##%
M:%%...###.###...%%
M: %.0..#1..#....% 
M: %%...+...+...%% 
M:  %%..#...#.0%%  
M:   %%%#####%%%   
M:     %%%%%%%     

N:Little Moat 1
T:ROOM:NORMAL
W:1:*:64
L:0:MON(*, DEPTH+3)
L:w:DEEP_WATER
M:%%%%%%%%%%%
M:%.........%
M:%......0..%
M:%..wwwww..%
M:%..w...w..%
M:%..w.0.w..%
M:%..w...w..%
M:%..wwwww..%
M:%.........%
M:%0........%
M:%%%%%%%%%%%

N:Little Moat 2
T:ROOM:NORMAL
W:1:*:64
L:0:MON(*, DEPTH+3)
L:w:DEEP_WATER
M:%%%%%%%%%%%
M:%.........%
M:%......0..%
M:%..wwwww..%
M:%..w###w..%
M:%..w###w..%
M:%..w###w..%
M:%..wwwww..%
M:%.......0.%
M:%0........%
M:%%%%%%%%%%%

N:Unusual Pond
T:ROOM:NORMAL
W:1:*:64
L:0:MON(*, DEPTH+3)
L:w:DEEP_WATER
L:t:TREE
M:   %%%%%%%%%   
M:  %%..0...%%%  
M: %%.........%% 
M:%%...wwwwww..% 
M:%..wwwwwtwww.%%
M:%.wwwtwtwww.0.%
M:%%.wwwwttwww.%%
M:%.0...wwwtww..%
M:%%%..wwwwww..%%
M:  %%...ww....% 
M:   %.%..0..%%% 
M:   %%%%%%%%%%  

N:Small Fountain
T:ROOM:NORMAL
W:1:*:64
L:0:MON(*, DEPTH+3)
L:w:DEEP_WATER
L:t:TREE
M:   %%%%%%%%%%   
M:  %%.t....t.%%  
M: %%.tw0...wt.%% 
M:%%.tw..ww..wt.%%
M:%.tw..wwww.0wt.%
M:%%.tw..ww..wt.%%
M: %%.tw..0.wt.%% 
M:  %%.t....t.%%  
M:   %%%%%%%%%%   

N:Lava Pool
T:ROOM:NORMAL
W:1:*:64
L:0:MON(*, DEPTH+3)
L:l:DEEP_LAVA
L:;:RUBBLE
M:    %%%%%%%%%%    
M:  %%%.0......%%%  
M: %%.....l......%% 
M:%%...#...l;.#0..%%
M:%...l.ll;llll.l..%
M:%..#.llllll#lll..%
M:%...;l#lllllll;..%
M:%0..lllllll#ll.0.%
M:%...l;l#llllll#..%
M:%%.l..l..l#l;.l.%%
M: %%.#...0..l...%% 
M:  %%%........%%%  
M:    %%%%%%%%%%    

N:Forest
T:ROOM:NORMAL
W:1:*:64
L:0:MON(*, DEPTH+3)
L:t:TREE
M:%%%%%%        
M:%tttt%%       
M:%ttttt%%%     
M:%%tttttt%%%   
M: %tttttttt%%% 
M:%%tttt0ttttt%%
M:%tttt000ttt%%%
M:%ttttt0tttttt%
M:%%%tttttttttt%
M:  %%%tttttttt%
M:    %%tt%%%tt%
M:     %%%% %%%%

N:Reservoir
T:ROOM:NORMAL
W:1:*:64
L:0:MON(*, DEPTH+3)
L:w:DEEP_WATER
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.......0...............%
M:%.wwwwwwwwwwwwwwwwwwwww.%
M:%.wwwwwwwwwwwwwwwwwwwww0%
M:%.wwwwwwwwwwwwwwwwwwwww.%
M:%.wwwwwwwwwwwwwwwwwwwww.%
M:%.wwwwwwwwwwwwwwwwwwwww.%
M:%0wwwwwwwwwwwwwwwwwwwww.%
M:%.wwwwwwwwwwwwwwwwwwwww.%
M:%............0..........%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Orchard
T:ROOM:NORMAL
W:1:*:64
L:0:MON(*, DEPTH+3)
L:t:TREE
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%........0..............%
M:%.t...t...t...t...t...t.%
M:%...t...t...t...t..0t...%
M:%.t...t...t...t...t...t.%
M:%...t...t...t...t...t...%
M:%.t...t...t.0.t...t...t.%
M:%...t..0t...t...t...t...%
M:%.t...t...t...t...t.0.t.%
M:%.......................%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Small Circle
T:ROOM:NORMAL
W:1:*:1
L:0:MON(*, DEPTH+5)
M:    %%%%%%%    
M:  %%%.....%%%  
M: %%...#.#...%% 
M:%%...........%%
M:%..#.......#..%
M:%.............%
M:%..#..0....#..%
M:%%...........%%
M: %%...#.#...%% 
M:  %%%.....%%%  
M:    %%%%%%%    

N:Small Diamond
T:ROOM:NORMAL
W:1:*:1
L:0:MON(*, DEPTH+5)
M:    %%%    
M:   %%.%%   
M:  %%...%%  
M: %%.....%% 
M:%%.......%%
M:%......0..%
M:%%.......%%
M: %%.....%% 
M:  %%...%%  
M:   %%.%%   
M:    %%%    

N:Large Circle 1
T:ROOM:NORMAL
W:1:*:8
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+15)
M:         %%%%%%%%%%%         
M:      %%%%.........%%%%      
M:    %%%........0......%%%    
M:   %%.....#.......#.....%%   
M:  %%.....................%%  
M: %%...#..0............#...%% 
M: %.........................% 
M:%%............1............%%
M:%..#.....................#..%
M:%...........................%
M:%.0................0........%
M:%...........................%
M:%..#.....................#..%
M:%%......0..................%%
M: %.........................% 
M: %%...#......0........#.0.%% 
M:  %%.....................%%  
M:   %%.....#.......#.....%%   
M:    %%%...............%%%    
M:      %%%%.........%%%%      
M:         %%%%%%%%%%%         

N:Large Circle 2
T:ROOM:NORMAL
W:30:*:32
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15):OBJ(*, DEPTH+10)
L:3:MON(*, DEPTH+30):OBJ(*, DEPTH+30)
M:         %%%%%%%%%%%         
M:      %%%%.........%%%%      
M:    %%%......0........%%%    
M:   %%.....#.......#.....%%   
M:  %%.....................%%  
M: %%...#.0...........0.#...%% 
M: %.........#######.........% 
M:%%.......###.1.1.###.......%%
M:%..#....##1.1###1.1##....#..%
M:%......##..###2###..##......%
M:%..0...##1##32223##1##.0....%
M:%......##..###2###..##......%
M:%..#....##1.1###1.1##....#..%
M:%%...0...###.1.1.###.......%%
M: %.........#######.........% 
M: %%...#............0..#...%% 
M:  %%....0................%%  
M:   %%.....#.......#.....%%   
M:    %%%......0........%%%    
M:      %%%%.........%%%%      
M:         %%%%%%%%%%%         

N:Large Circle 3
T:ROOM:NORMAL
W:30:*:128
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:3:MON(*, DEPTH+30):OBJ(*, DEPTH+30)
M:         %%%%%%%%%%%         
M:      %%%%.........%%%%      
M:    %%%...............%%%    
M:   %%.......0...........%%   
M:  %%...###.........###...%%  
M: %%...##2##.......##2##...%% 
M: %....#232#.....1.#232#....% 
M:%%....##2##.......##2##....%%
M:%......###...###...###......%
M:%...........##2##.........0.%
M:%..0........#232#...........%
M:%...........##2##...........%
M:%......###...###...###......%
M:%%....##2##.......##2##....%%
M: %....#232#.1.....#232#....% 
M: %%...##2##.......##2##...%% 
M:  %%...###.........###...%%  
M:   %%...................%%   
M:    %%%........0......%%%    
M:      %%%%.........%%%%      
M:         %%%%%%%%%%%         

N:Square
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%%%%%%%%%%%%
M:%...0........%
M:%............%
M:%..########..%
M:%..########..%
M:%..########..%
M:%..########..%
M:%........0...%
M:%0...........%
M:%%%%%%%%%%%%%%

N:Square 2
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%%%%%%%%%%%%
M:%...0........%
M:%............%
M:%..########..%
M:%..#..0...#..%
M:%..#0...0.#..%
M:%..##+#####..%
M:%............%
M:%............%
M:%%%%%%%%%%%%%%

N:Empty Hexagon
T:ROOM:NORMAL
W:1:*:1
L:0:MON(*)
M:   %%%%%%%   
M:  %%.....%%  
M: %%.......%% 
M:%%...0.....%%
M:%...........%
M:%%.........%%
M: %%.......%% 
M:  %%.....%%  
M:   %%%%%%%   

N:Filled Hexagon
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:   %%%%%%%   
M:  %%.0...%%  
M: %%..###..%% 
M:%%..#####..%%
M:%..#######..%
M:%%..#####..%%
M: %%..###..%% 
M:  %%....0%%  
M:   %%%%%%%   

N:Brackets 1
T:ROOM:NORMAL
W:1:*:1
L:0:MON(*)
M:%%%%%%%%%
M:%.......%
M:%.##.##.%
M:%.#...#.%
M:%...0...%
M:%.#...#.%
M:%.##.##.%
M:%.......%
M:%%%%%%%%%

N:Brackets 2
T:ROOM:NORMAL
W:15:*:5
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%
M:%.......%
M:%.##.##.%
M:%.#0.0#.%
M:%.......%
M:%.#0.0#.%
M:%.##.##.%
M:%.......%
M:%%%%%%%%%

N:Chi 1
T:ROOM:NORMAL
W:1:*:4
L:0:MON(*, DEPTH+3):OBJ(*)
L:1:MON(*, DEPTH+5)
M:%%%% %%%%
M:%0.%%%.0%
M:%.......%
M:%%.....%%
M: %..1..% 
M:%%.....%%
M:%.......%
M:%0.%%%.0%
M:%%%% %%%%

N:Chi 2
T:ROOM:NORMAL
W:1:*:4
L:0:MON(*, DEPTH+3):OBJ(*)
L:1:MON(*, DEPTH+5)
M:%%%%% %%%%%
M:%...% %...%
M:%.0.%%%.0.%
M:%.........%
M:%%%.....%%%
M:  %..1..%  
M:%%%.....%%%
M:%.........%
M:%.0.%%%.0.%
M:%...% %...%
M:%%%%% %%%%%

N:Chi 3
T:ROOM:NORMAL:FORMATION
W:15:*:32
L:0:MON(*, DEPTH+5)
M:%%%% %%%%
M:%76%%%67%
M:%6543456%
M:%%42124%%
M: %31013% 
M:%%42124%%
M:%6543456%
M:%76%%%67%
M:%%%% %%%%

N:Chi 4
T:ROOM:NORMAL:FORMATION
W:15:*:32
L:0:MON(*, DEPTH+5)
M:%%%%% %%%%%
M:%876% %678%
M:%765%%%567%
M:%654323456%
M:%%%32123%%%
M:  %21012%  
M:%%%32123%%%
M:%654323456%
M:%765%%%567%
M:%876% %678%
M:%%%%% %%%%%

N:Graveyard
T:ROOM:NORMAL
W:1:*:8
L:0:MON(UNDEAD)
L:1:MON(UNDEAD, DEPTH+5)
L:;:RUBBLE
M:%%%%%%%%%%%%%
M:%...........%
M:%.#.#.#.#.#.%
M:%.;.;.;.;.;.%
M:%..0......0.%
M:%.....1.....%
M:%.;.;.;.;.;.%
M:%.#.#.#.#.#.%
M:%......0....%
M:%%%%%%%%%%%%%

N:Diagonal Cells
T:ROOM:NORMAL
W:1:*:32
L:0:MON(*, DEPTH+5)
L:$:OBJ(*, DEPTH+3)
M:#%%#%%#%%#
M:%..#.0#0.%
M:%0.#0.#..%
M:###+##+###
M:%0.#$$#..%
M:%..#$$#0.%
M:###+##+###
M:%..#0.#..%
M:%0.#.0#.0%
M:#%%#%%#%%#

N:Circular Hall 1
T:ROOM:NORMAL
W:55:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+3)
M:%%%%         %%%%
M:%0.%         %.0%
M:%$0%%       %%1$%
M:%..#%%%%%%%%%#..%
M:%#+#.........#+#%
M:%#....##.##....#%
M:%....##...##....%
M:%.1..#$.2.$#..1.%
M:%....##...##....%
M:%#....##.##....#%
M:%#+#.........#+#%
M:%..#%%%%%%%%%#..%
M:%$0%%       %%0$%
M:%0.%         %0.%
M:%%%%         %%%%

N:Circular Hall 1 (Formation)
T:ROOM:NORMAL:FORMATION
W:55:*:64
L:0:MON(*, DEPTH+5)
M:%%%%         %%%%
M:%..%         %..%
M:%.6%%       %%7.%
M:%..#%%%%%%%%%#..%
M:%#+#221111122#+#%
M:%#3221##0##1223#%
M:%3321##000##1233%
M:%3321#00000#1233%
M:%3321##000##1233%
M:%#3221##0##1223#%
M:%#+#221111122#+#%
M:%..#%%%%%%%%%#..%
M:%.4%%       %%5.%
M:%..%         %..%
M:%%%%         %%%%

N:Circular Hall 2
T:ROOM:NORMAL
W:55:*:32
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+3)
M:    %%%%%%%%%%%%    
M:  %%%...+..+...%%%  
M: %%0....#..#....0%% 
M:%%....1##..##1....%%
M:%....###....###....%
M:%#+###...11...###+#%
M:%...#...#$$#...#...%
M:%.0.+.2.$$$$.2.+.0.%
M:%...#...#$$#...#...%
M:%#+###...11...###+#%
M:%....###....###....%
M:%%....1##..##1....%%
M: %%0....#..#....0%% 
M:  %%%...+..+...%%%  
M:    %%%%%%%%%%%%    

N:Circular Hall 2 (Formation)
T:ROOM:NORMAL:FORMATION
W:55:*:64
L:0:MON(*, DEPTH+5)
M:    %%%%%%%%%%%%    
M:  %%%.6.+33+.7.%%%  
M: %%..6..#33#..7..%% 
M:%%..6..##33##..7..%%
M:%..6.###2222###.7..%
M:%#+###32111123###+#%
M:%...#321#00#123#...%
M:%.9.+3210000123+.8.%
M:%...#321#00#123#...%
M:%#+###32111123###+#%
M:%..5.###2222###.4..%
M:%%..5..##33##..4..%%
M: %%..5..#33#..4..%% 
M:  %%%.5.+33+.4.%%%  
M:    %%%%%%%%%%%%    

N:Circular Hall 3
T:ROOM:NORMAL
W:15:*:5
L:0:MON(*, DEPTH+3)
L:1:MON(*, DEPTH+5)
L:$:OBJ(*)
M:  #%%%#   #%%%#  
M: ##..0## ##0..## 
M:##0....#%#.....##
M:%..#.#.....#.#0.%
M:%.....1.$.......%
M:%.......$1......%
M:%..#.#.....#.#..%
M:##.....#%#.....##
M: ##..0## ##.0.## 
M:  #%%%#   #%%%#  

N:Circular Hall 3 (Formation)
T:ROOM:NORMAL:FORMATION
W:15:*:45
L:0:MON(*, DEPTH+5)
M:  #%%%#   #%%%#  
M: ##333## ##033## 
M:##33222#%#22233##
M:%43#2#11111#2#34%
M:%434221000122434%
M:%434221000122434%
M:%43#2#11111#2#34%
M:##33222#%#22233##
M: ##330## ##333## 
M:  #%%%#   #%%%#  

N:Circular Hall 4
T:ROOM:NORMAL
W:55:*:32
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:      ##%%%%%%%%##      
M:   ####..........####   
M:  ##..+.0......0.+..##  
M: ##...#..........#...## 
M:##.0..#####++#####..0.##
M:#....###$......$###....#
M:%...##1..#....#..1##...%
M:%...#......1.......#...%
M:%0..+.......2......+..0%
M:%...#..............#...%
M:%...##1..#....#..1##...%
M:#....###$......$###....#
M:##.0..#####++#####..0.##
M: ##...#..........#...## 
M:  ##..+.0......0.+..##  
M:   ####..........####   
M:      ##%%%%%%%%##      

N:Circular Hall 4 (Formation)
T:ROOM:NORMAL:FORMATION
W:55:*:64
L:0:MON(*, DEPTH+5)
M:      ##%%%%%%%%##      
M:   ####..........####   
M:  ##..+.8..88..8.+..##  
M: ##...#..........#...## 
M:##.7..#####++#####..9.##
M:#....###44211244###....#
M:%.7.##444#3333#444##.9.%
M:%...#56563122136565#...%
M:%7..+65653200235656+..9%
M:%...#56563122136565#...%
M:%.7.##444#3333#444##.9.%
M:#....###44211244###....#
M:##.7..#####++#####..9.##
M: ##...#..........#...## 
M:  ##..+.8..88..8.+..##  
M:   ####..........####   
M:      ##%%%%%%%%##      

N:Sil Rooms 1
T:ROOM:NORMAL
W:1:*:16
L:0:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%$...#.#$..0..0#$.....%
M:%.00.#.#0......#..0...%
M:%....#.#######+#....0.%
M:%###+#.........#0.....%
M:%..............######+%
M:%#####............#...%
M:%....+...####+##..+...%
M:%.0..#...#$....#..#..0%
M:%$.0.#...#.0.0.#..#0.$%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Sil Rooms 1 (Formation)
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%0000#.#1111111#333333%
M:%0000#.#1111111#333333%
M:%0000#.#######+#333333%
M:%###+#.........#333333%
M:%..............######+%
M:%#####............#555%
M:%2222+...####+##..+555%
M:%2222#...#44444#..#555%
M:%2222#...#44444#..#555%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Sil Rooms 2
T:ROOM:NORMAL
W:1:*:16
L:0:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%$...#..#$0.#.#$..#..0%
M:%..0.#..#...#.#.0.+...%
M:%0...+..##+##.#$..#.0.%
M:%#####........#####...%
M:%.0.+.............#...%
M:%.0.#....####+#...+..0%
M:%####.####0...#.#+####%
M:%.0.+.+..#..0.#.#.....%
M:%$..#.#.0#$...#.#0..0$%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Sil Rooms 2 (Formation)
T:ROOM:NORMAL:FORMATION
W:20:*:64
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%0000#..#555#.#666#777%
M:%0000#..#555#.#666+777%
M:%0000+..##+##.#666#777%
M:%#####........#####777%
M:%111+.............#777%
M:%111#....####+#...+777%
M:%####.####4444#.#+####%
M:%222+.+33#4444#.#88888%
M:%222#.#33#4444#.#88888%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Sil Rooms 3
T:ROOM:NORMAL
W:1:*:16
L:0:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%%
M:%$0.#.#$.0.#.0...$%
M:%...#.#....#...0..%
M:%.0.#.####+#..0...%
M:%...+......+....0.%
M:%0..#......#######%
M:%######...........%
M:%.....+......#####%
M:%..0..#####..+....%
M:%0....+.0.#..#..0.%
M:%$..0.#..$#..#0..$%
M:%%%%%%%%%%%%%%%%%%%

N:Sil Rooms 3 (Formation)
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%%%%%%%
M:%000#.#4444#555555%
M:%000#.#4444#555555%
M:%000#.####+#555555%
M:%000+......+555555%
M:%000#......#######%
M:%######...........%
M:%11111+......#####%
M:%11111#####..+3333%
M:%11111+222#..#3333%
M:%11111#222#..#3333%
M:%%%%%%%%%%%%%%%%%%%

N:Sil Rooms 4
T:ROOM:NORMAL
W:1:*:16
L:0:MON(*, DEPTH+5)
L:$:OBJ(*)
M:             %%%%%%%
M:%%%%%%%%%%%%%%....0%
M:%0...$#...#$0#.....%
M:%..0..#...#..#..0.$%
M:%.....+...#+##+####%
M:%%#####............%
M: %...+.........####%
M: %.0.######+##.+...%
M: %.0.#.0$#...#.#.0.%
M: %...+..0#.0.#.#$.0%
M: %%%%%%%%%$..%%%%%%%
M:         %%%%%      

N:Sil Rooms 4 (Formation)
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*, DEPTH+5)
M:             %%%%%%%
M:%%%%%%%%%%%%%%66666%
M:%00000#...#55#66666%
M:%00000#...#55#66666%
M:%00000+...#+##+####%
M:%%#####............%
M: %111+.........####%
M: %111######+##.+444%
M: %111#222#333#.#444%
M: %111+222#333#.#444%
M: %%%%%%%%%333%%%%%%%
M:         %%%%%      

N:Swirl
T:ROOM:NORMAL
W:1:*:8
L:0:MON(*)
L:1:MON(*, DEPTH+5)
M:%%%%%%%%%#%%%%%%%
M:%........#......%
M:%..0.0...#.0....%
M:%........#...1..%
M:########+#......%
M:%......+.+......%
M:%......#+########
M:%..0...#........%
M:%.0....#...0....%
M:%......#.....0..%
M:%%%%%%%#%%%%%%%%%

N:Swirl (Formation)
T:ROOM:NORMAL:FORMATION
W:20:*:64
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%#%%%%%%%
M:%01010101#232323%
M:%10101010#323232%
M:%01010101#232323%
M:########+#323232%
M:%454545+8+232323%
M:%545454#+########
M:%454545#67676767%
M:%545454#76767676%
M:%454545#67676767%
M:%%%%%%%#%%%%%%%%%

N:Window
T:ROOM:NORMAL
W:1:*:32
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:$:OBJ(*, DEPTH+5)
M:%%%%%%%%#%#%%%%%%%%
M:%...0...+.#$..0...%
M:%..0.0..#.#..0.0..%
M:%$..0..$#.#$..0...%
M:#########.#######+#
M:%.................%
M:#+#######.#########
M:%...1..$#.#$..0..$%
M:%..1.1..#.#..0.0..%
M:%...1..$#.+...0...%
M:%%%%%%%%#%#%%%%%%%%

N:Window (Formation)
T:ROOM:NORMAL:FORMATION
W:20:*:32
L:0:MON(*, DEPTH+5)
M:%%%%%%%%#%#%%%%%%%%
M:%0101010+.#2323232%
M:%1010101#.#3232323%
M:%0101010#.#2323232%
M:#########.#######+#
M:%.................%
M:#+#######.#########
M:%4545454#.#6767676%
M:%5454545#.#7676767%
M:%4545454#.+6767676%
M:%%%%%%%%#%#%%%%%%%%

N:Quad 1
T:ROOM:NORMAL
W:1:*:16
L:0:MON(*, DEPTH+5)
L:$:OBJ(*)
M:%%%%%%%%%%%%%%%%%%
M:%......#..#......%
M:%..0.0$#..#$0.0..%
M:%.....##..##.....%
M:%+#####....#####+%
M:%.......00.......%
M:%+#####....#####+%
M:%.....##..##.....%
M:%..0.0$#..#$0.0..%
M:%......#..#......%
M:%%%%%%%%%%%%%%%%%%

N:Quad 2
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%%%%%%%%%%%
M:%....+.#....%
M:%..0.#.#.0..%
M:%...##.##...%
M:%####..0###+%
M:%...........%
M:%+###...####%
M:%...##.##...%
M:%..0.#.#.0..%
M:%....#.+...0%
M:%%%%%%%%%%%%%

N:Quad 3
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%%%%%%%%%%%
M:%....0+.....%
M:%.....#...0.%
M:%..0#####...%
M:%...#####...%
M:%+#########+%
M:%...#####...%
M:%.0.#####...%
M:%.....#..0..%
M:%.....+.....%
M:%%%%%%%%%%%%%

N:Quad 4
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%%%%%%%%%
M:%...#%#...%
M:%.0.+.+.0.%
M:%..#####..%
M:%#+#####+#%
M:%%.#####.%%
M:%#+#####+#%
M:%..#####..%
M:%.0.+.+.0.%
M:%...#%#...%
M:%%%%%%%%%%%

N:Little Cross 1
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:  %%%%%%%  
M:  %.....%  
M:%%%.#.#.%%%
M:%..0#.#0..%
M:%.###.###.%
M:%.........%
M:%.###.###.%
M:%..0#.#0..%
M:%%%.#.#.%%%
M:  %.....%  
M:  %%%%%%%  

N:Little Cross 2
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:  %%%%%%%  
M:  %....0%  
M:%%%.###.%%%
M:%..0###...%
M:%.#######.%
M:%.#######.%
M:%.#######.%
M:%.0.###...%
M:%%%.###0%%%
M:  %.....%  
M:  %%%%%%%  

N:Little Cross 3
T:ROOM:NORMAL
W:15:*:16
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10):OBJ(*)
L:2:MON(*, DEPTH+10):OBJ(*, DEPTH+5)
M:  %%%%%%%  
M:  %....0%  
M:%%%.###.%%%
M:%...#1#...%
M:%.###2###.%
M:%.#12121#.%
M:%.###2###.%
M:%.0.#1#...%
M:%%%.###.%%%
M:  %.....%  
M:  %%%%%%%  

N:Oval Thing 1
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:  %%%%%%%%%%%  
M: %%....+....%% 
M:%%....###....%%
M:%.0..#####....%
M:%...#######.0.%
M:%...#######...%
M:%...#######...%
M:%....#####....%
M:%%.0..###....%%
M: %%....+....%% 
M:  %%%%%%%%%%%  

N:Oval Thing 2
T:ROOM:NORMAL
W:10:*:16
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10):OBJ(*)
L:2:MON(*, DEPTH+10):OBJ(*, DEPTH+5)
M:  %%%%%%%%%%%  
M: %%....+....%% 
M:%%....###....%%
M:%.0..##2##....%
M:%...##1.1##.0.%
M:%...#2.0.2#...%
M:%...##1.1##...%
M:%....##2##....%
M:%%.0..###....%%
M: %%....+....%% 
M:  %%%%%%%%%%%  

N:Tight Corridors
T:ROOM:NORMAL
W:1:*:15
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%
M:%.....#.....%
M:%.###.#0###.%
M:%..0#.#.#...%
M:%##.#.#.#.##%
M:%...#...#..0%
M:%.#########.%
M:%...#..0#...%
M:%##.#.#.#.##%
M:%..0#.#.#0..%
M:%.###.#.###.%
M:%.....#.....%
M:%%%%%%%%%%%%%

N:2x2 Clusters 1
T:ROOM:NORMAL
W:1:*:2
L:0:MON(*)
M:%%%%           
M:%..%%%%    %%%%
M:%..+.0% %%%%..%
M:%%%%..% %..+0.%
M:   %#+%%%..#%%%
M: %%%#..###+#%  
M: %..+.0###..%  
M: %..##+###.0%  
M:%%+%%%..##+%%  
M:%..% %..+..%   
M:%.0% %%%%..%   
M:%%%%    %%%%   

N:2x2 Clusters 2
T:ROOM:NORMAL
W:1:*:16
L:0:MON(*, DEPTH+5)
M:%%%%%%%%%%%%%
M:%..+..#0.+..%
M:%..#..+..#..%
M:%+########+#%
M:%..#00#00#..%
M:%..#00#00#..%
M:%+#########+%
M:%..#00#00#.0%
M:%..#00#00#..%
M:%#+#######+#%
M:%.0#..+..#..%
M:%..+..#..+..%
M:%%%%%%%%%%%%%

N:Barrow 1
T:ROOM:NORMAL
W:1:*:5
L:0:MON(UNDEAD)
L:;:RUBBLE
M:%%%%%%%%%
M:%.......%
M:%..;;;..%
M:%.;;0;;.%
M:%.;000;.%
M:%.;;0;;.%
M:%..;;;..%
M:%.......%
M:%%%%%%%%%

N:Barrow 2
T:ROOM:NORMAL
W:1:*:10
L:0:MON(UNDEAD, DEPTH+3)
L:1:MON(UNDEAD, DEPTH+7)
L:;:RUBBLE
M:%%%%%%%%%%%%%
M:%...........%
M:%...;;;;;...%
M:%..;;...;;..%
M:%.;;.0.0.;;.%
M:%.;...1...;.%
M:%.;;.0.0.;;.%
M:%..;;...;;..%
M:%...;;;;;...%
M:%...........%
M:%%%%%%%%%%%%%

N:Small Destructed Zone (Empty)
T:ROOM:NORMAL
W:1:*:32
M:    %%%%%%%%%%%%    
M:  %%%..#.#..#.#%%%  
M: %%..##..##.##.#.%% 
M:%%#.##.#...#..#...%%
M:%#.#.#..##..#...#..%
M:%..#..##..##..##.#.%
M:%##.##..##..#...#..%
M:%#.#.#.##.##.#.##.#%
M:%#.#..#...#.#..#.#.%
M:%..###.##..#.#..###%
M:%.#...#.##.#..##.#.%
M:%%#.#..#..#..#..#.%%
M: %%#.##.#..#.##..%% 
M:  %%%#.##.#.#..%%%  
M:    %%%%%%%%%%%%    

N:Small Destructed Zone (Monsters)
T:ROOM:NORMAL
W:10:*:32
L:0:MON(*)
L:1:MON(*, DEPTH+3)
L:2:MON(*, DEPTH+5)
M:    %%%%%%%%%%%%    
M:  %%%..#.#0.#.#%%%  
M: %%..##..##.##.#.%% 
M:%%#.##.#...#..#...%%
M:%#.#.#1.##..#..0#..%
M:%..#..##..##1.##.#.%
M:%##.##..##..#...#..%
M:%#.#.#.##.##.#.##.#%
M:%#.#..#.1.#2#..#.#.%
M:%.0###.##..#.#..###%
M:%.#...#.##.#.0##.#.%
M:%%#.#..#..#..#..#.%%
M: %%#.##0#..#.##..%% 
M:  %%%#.##.#.#..%%%  
M:    %%%%%%%%%%%%    

N:Large Destructed Zone (Empty)
T:ROOM:NORMAL
W:1:*:64
M:         %%%%%%%%%%%         
M:      %%%%.#..#..#.%%%%      
M:    %%%#..##.#.#..#.##%%%    
M:   %%##.#.#..#.####.#..#%%   
M:  %%#..#.###.#.#..#.##.##%%  
M: %%#.##..#..#.#.#.##..#..#%% 
M: %###...#.#...#......#.#..#% 
M:%%....##...#.###.#.##...##.%%
M:%#.#.#.#.#.##..##..#.#.#.#.#%
M:%..##....#.#.##..##...#.#.#.%
M:%.#..#..#..#...#.#.#.###...#%
M:%..#.##..##.##.##...#...#.##%
M:%#.##.#.#..#.#.#..##.##.##..%
M:%%...##.##....#.###.#.###..%%
M: %#.#..#..##.#...#.#.###.##% 
M: %%#..#.#..##.#.##...##.#.%% 
M:  %%#...##...#.#..#.#..#.%%  
M:   %%.##..##.#.##.###.##%%   
M:    %%%.##.#.##...#..#%%%    
M:      %%%%#.#..##..%%%%      
M:         %%%%%%%%%%%         

N:Large Destructed Zone (Monsters)
T:ROOM:NORMAL
W:15:*:64
L:0:MON(*)
L:1:MON(*, DEPTH+3)
L:2:MON(*, DEPTH+5)
M:         %%%%%%%%%%%         
M:      %%%%.#..#..#.%%%%      
M:    %%%#..##.#.#..#.##%%%    
M:   %%##.#.#0.#.####.#..#%%   
M:  %%#..#.###.#.#.1#.##.##%%  
M: %%#.##..#..#.#.#.##..#..#%% 
M: %###...#.#...#......#.#..#% 
M:%%...0##...#.###.#.##0..##.%%
M:%#.#.#.#.#.##..##..#.#.#.#.#%
M:%..##....#1#.##..##...#.#.#.%
M:%.#..#..#..#..2#.#.#.###...#%
M:%..#.##..##.##.##.0.#...#.##%
M:%#.##0#.#..#.#.#..##.##1##..%
M:%%...##.##....#.###.#.###..%%
M: %#.#..#..##.#...#.#.###.##% 
M: %%#..#.#..##1#.##...##0#.%% 
M:  %%#..0##...#.#.0#.#..#.%%  
M:   %%.##..##.#.##.###.##%%   
M:    %%%.##.#.##...#..#%%%    
M:      %%%%#.#..##..%%%%      
M:         %%%%%%%%%%%         

N:Pattern 1
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%.#.#.#.#.#.#.#.#.#.#.#.%
M:%#.#.#.#.#.#.#.#.#0#.#.#%
M:%.#.#.#.#1#.#.#.#.#.#.#.%
M:%#.#0#.#.#.#.#.#$#.#.#.#%
M:%.#.#.#$#.#.#.#.#.#.#.#.%
M:%#.#.#.#.#0#.#.#.#.#0#.#%
M:%.#0#.#.#.#.#.#0#.#.#.#.%
M:%#.#.#1#.#.#.#.#.#.#.#.#%
M:%.#.#.#.#.#.#$#.#.#1#.#.%
M:%#.#.#.#.#0#.#0#.#$#.#.#%
M:%.#0#.#.#.#.#.#.#.#.#.#.%
M:%#.#.#.#.#1#.#.#.#0#.#.#%
M:%.#.#.#.#.#.#.#.#.#.#.#.%
M:%#.#$#.#.#.#.#2#.#.#.#.#%
M:%.#.#.#0#.#.#.#$#.#.#.#.%
M:%#.#.#.#.#.#.#.#.#.#.#0#%
M:%.#.#.#.#.#.#0#.#.#.#.#.%
M:%#.#.#.#.#.#.#.#.#.#.#.#%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 2
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%#...#.#...#.#...#.#...#%
M:%.#.#...#.#...#.#...#.#.%
M:%..$..0..$..0..$..1..$..%
M:%.#.#...#.#...#.#...#.#.%
M:%#...#.#...#.#...#.#...#%
M:%..0.....1.....2.....0..%
M:%#...#.#...#.#...#.#...#%
M:%.#.#...#.#...#.#...#.#.%
M:%..$..0..$..0..$..0..$..%
M:%.#.#...#.#...#.#...#.#.%
M:%#...#.#...#.#...#.#...#%
M:%..1.....2.....1.....0..%
M:%#...#.#...#.#...#.#...#%
M:%.#.#...#.#...#.#...#.#.%
M:%..$..0..$..1..$..0..$..%
M:%.#.#...#.#...#.#...#.#.%
M:%#...#.#...#.#...#.#...#%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 3
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%
M:%##..##..##..##..##..##%
M:%..##..##..##..##..##..%
M:%##..##..##0.##..##..##%
M:%..##..##$.##.1##..##..%
M:%##0.##..##..##..##.0##%
M:%..##..##..##..##..##..%
M:%##.$##..##2.##0.##..##%
M:%..##1.##.$##..##$.##..%
M:%##..##..##.0##..##..##%
M:%..##.0##..##$.##.1##..%
M:%##..##..##2.##..##..##%
M:%..##.$##..##..##0.##..%
M:%##0.##.1##..##..##.0##%
M:%..##..##..##..##..##..%
M:%##.0##..##..##..##$.##%
M:%..##..##..##..##..##..%
M:%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 4
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%###.#.$.#.###.#.$.#.###%
M:%.#.0.#.###.#.0.#.###.#.%
M:%$.#.###.#.1.#.###.#.$.#%
M:%.###.#.0.#.###.#.0.#.##%
M:%#.#.0.#.###.#.0.#.###.#%
M:%.$.#.###.#.2.#.###.#.0.%
M:%#.###.#.1.#.###.#.1.#.#%
M:%##.#.0.#.###.#.0.#.###.%
M:%#.0.#.###.#.0.#.###.#.$%
M:%.#.###.#.0.#.###.#.0.#.%
M:%###.#.0.#.###.#.0.#.###%
M:%.#.0.#.###.#.1.#.###.#.%
M:%$.#.###.#.2.#.###.#.0.#%
M:%.###.#.0.#.###.#.0.#.##%
M:%#.#.1.#.###.#.0.#.###.#%
M:%.$.#.###.#.0.#.###.#.$.%
M:%#.###.#.0.#.###.#.1.#.#%
M:%##.#.$.#.###.#.$.#.###.%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 5
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%
M:%..##..##..##..##..##..%
M:%..##..##.1##..##1.##0.%
M:%##.0##..##..##..##..##%
M:%##..##.$##.0##.0##..##%
M:%0.##..##..##..##..##..%
M:%..##.$##..##.$##.1##0.%
M:%##..##..##2.##..##..##%
M:%##.0##.1##..##..##0.##%
M:%..##..##..##$.##..##..%
M:%.0##$.##.2##.0##.$##0.%
M:%##..##..##..##..##..##%
M:%##.1##..##..##.1##0.##%
M:%.0##..##..##.0##..##..%
M:%..##.0##..##..##$.##0.%
M:%##0.##..##.1##..##..##%
M:%##..##..##..##..##..##%
M:%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 6
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%...#....#....#....#..%
M:%.#..#.#..#.#..#.#..#.%
M:%..#.0..#..0.#....#...%
M:%#....#$...#.1..#0...#%
M:%...#....#....#....#..%
M:%.#..#.#..#.#..#.#..#.%
M:%..#.0..#....#....#...%
M:%#....#1...#....#....#%
M:%...#....#2..0#....#..%
M:%.#..#.#..#$#..#.#..#.%
M:%..#..0.#....#..$.#0..%
M:%#..$.#....#.1..#....#%
M:%...#....#....#.0..#..%
M:%.#..#.#..#.#..#.#..#.%
M:%..#.0..#....#0...#...%
M:%#....#..1.#$...#....#%
M:%...#....#....#...0#..%
M:%.#..#.#..#.#..#.#..#.%
M:%..#....#....#....#...%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 7
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%
M:%..#...#...#...#...#..%
M:%.###0###0###0###0###.%
M:%..#...#...#...#...#..%
M:%#...#...#...#...#...#%
M:%##.###0###$###0###.##%
M:%#...#...#...#...#...#%
M:%..#...#...#...#...#..%
M:%1###1###$###$###1###1%
M:%..#...#...#...#...#..%
M:%#...#...#...#...#...#%
M:%##$###0###2###0###$##%
M:%#...#...#...#...#...#%
M:%..#...#...#...#...#..%
M:%1###1###$###$###1###1%
M:%..#...#...#...#...#..%
M:%#...#...#...#...#...#%
M:%##.###0###$###0###.##%
M:%#...#...#...#...#...#%
M:%..#...#...#...#...#..%
M:%.###0###0###0###0###.%
M:%..#...#...#...#...#..%
M:%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 8
T:ROOM:NORMAL:NO_ROTATE
W:20:*:128
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%
M:%#.###.###.###.###.###.#%
M:%.$.#.$.#.$.#.$.#.$.#.$.%
M:%#.#.#.#.#.#.#.#.#.#.#.#%
M:%##.1.#.0.#.1.#.0.#.1.##%
M:%#.#.#.#.#.#.#.#.#.#.#.#%
M:%.$.#.0.#.0.#.0.#.0.#.$.%
M:%#.#.#.#.#.#.#.#.#.#.#.#%
M:%##.0.#.0.#.1.#.0.#.0.##%
M:%#.#.#.#.#.#.#.#.#.#.#.#%
M:%.$.#.1.#.2.#.2.#.1.#.$.%
M:%#.#.#.#.#.#.#.#.#.#.#.#%
M:%##.0.#.0.#.1.#.0.#.0.##%
M:%#.#.#.#.#.#.#.#.#.#.#.#%
M:%.$.#.0.#.0.#.0.#.0.#.$.%
M:%#.#.#.#.#.#.#.#.#.#.#.#%
M:%##.1.#.0.#.1.#.0.#.1.##%
M:%#.#.#.#.#.#.#.#.#.#.#.#%
M:%.$.#.$.#.$.#.$.#.$.#.$.%
M:%#.###.###.###.###.###.#%
M:%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 9
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%#.....#.....#.....#.....#%
M:%...#..0..#..1..#..0..#...%
M:%#.###.#.###.#.###.#.###.#%
M:%...#..0..#..1..#..0..#...%
M:%#..0..#..$..#..$..#..0..#%
M:%##.#.###.#.###.#.###.#.##%
M:%#..0..#..$..#..$..#..0..#%
M:%...#..1.$#$.2.$#$.1..#...%
M:%#.###.#.###.#.###.#.###.#%
M:%...#..1.$#$.2.$#$.1..#...%
M:%#..0..#..$..#..$..#..0..#%
M:%##.#.###.#.###.#.###.#.##%
M:%#..0..#..$..#..$..#..0..#%
M:%...#..0..#..1..#..0..#...%
M:%#.###.#.###.#.###.#.###.#%
M:%...#..0..#..1..#..0..#...%
M:%#.....#.....#.....#.....#%
M:%##.#.###.#.###.#.###.#.##%
M:%#.....#.....#.....#.....#%
M:%...#.....#.....#.....#...%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 10
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%#.#..$#.#.###......###.#.%
M:%#.#.###......###.#.#0.0#.%
M:%#......###.#.#0.0#.#.###.%
M:%.###.#.#1.1#.#.###......#%
M:%.#0.0#.#.###......###.#.#%
M:%.#.###......###.#.#0.0#.#%
M:%......###.#.#0.0#.#.###..%
M:%###.#.#0.0#.#.###......##%
M:%#0.0#.#.###......###.#.#$%
M:%#.###......###.#.#$.2#.#.%
M:%.....###.#.#$.$#.#.###...%
M:%##.#.#2.$#.#.###......###%
M:%.1.#.#.###......###.#.#1.%
M:%.###......###.#.#1.1#.#.#%
M:%....###.#.#0.0#.#.###....%
M:%..#.#0.0#.#.###......###.%
M:%.1#.#.###......###.#.#$..%
M:%###......###.#.#0.0#.#.##%
M:%...###.#.#1.1#.#.###.....%
M:%.#.#$.$#.#.###......###.#%
M:%.#.#.###......###...#$..#%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 11
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%#..#.0.#..#.0.#..#.0.#..#%
M:%#..#...#..#...#..#...#..#%
M:%.##.#.#.##.#.#.##.#.#.##.%
M:%.....1......1......1.....%
M:%.##.#.#.##.#.#.##.#.#.##.%
M:%#..#...#..#...#..#...#..#%
M:%#..#.0.#..#$$$#..#.0.#..#%
M:%1##.#.#.#########.#.#.##1%
M:%#..#.0.#.1#$$$#1.#.0.#..#%
M:%##.##.##.##.2.##.##.##.##%
M:%.........................%
M:%##.##.##.##.2.##.##.##.##%
M:%#..#.0.#.1#$$$#1.#.0.#..#%
M:%1##.#.#.#########.#.#.##1%
M:%#..#.0.#..#$$$#..#.0.#..#%
M:%#..#...#..#...#..#...#..#%
M:%.##.#.#.##.#.#.##.#.#.##.%
M:%.....1......1......1.....%
M:%.##.#.#.##.#.#.##.#.#.##.%
M:%#..#...#..#...#..#...#..#%
M:%#..#.0.#..#.0.#..#.0.#..#%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 12
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%###0...#....#....#...0###%
M:%######.#...1#1...#.######%
M:%.0#0...#.#######.#...0#0.%
M:%..#........1#1........#..%
M:%..#...###...#...###...#..%
M:%......#$....#....$#......%
M:%.###..#.#.#...#.#.#..###.%
M:%.........$#.#.#$.........%
M:%..#.....###$#$###.....#..%
M:%.0#0..#...$2#1$...#..0#0.%
M:%#####.#..#######..#.#####%
M:%.0#0..#...$1#2$...#..0#0.%
M:%..#.....###$#$###.....#..%
M:%.........$#.#.#$.........%
M:%.###..#.#.#...#.#.#..###.%
M:%......#$....#....$#......%
M:%..#...###...#...###...#..%
M:%..#........1#1........#..%
M:%.0#0...#.#######.#...0#0.%
M:%######.#...1#1...#.######%
M:%###0...#....#....#...0###%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 13
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%...#....1..$#$..1....#...%
M:%...#...0.0.$#$.0.0...#...%
M:%....#################....%
M:%##.....................##%
M:%..#...................#..%
M:%..#...######.######...#.0%
M:%.0#..##1.........1##..#1.%
M:%1.#..#1...#####...1#..#.0%
M:%.0#..#..##.....##..#..#..%
M:%$$#..#.##1.#$#.1##.#..#$$%
M:%###....#0.2$$$2.0#....###%
M:%$$#..#.##1.#$#.1##.#..#$$%
M:%.0#..#..##.....##..#..#..%
M:%1.#..#1...#####...1#..#.0%
M:%.0#..##1.........1##..#1.%
M:%..#...######.######...#.0%
M:%..#...................#..%
M:%##.....................##%
M:%....#################....%
M:%...#...0.0.$#$.0.0...#...%
M:%...#....1..$#$..1....#...%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 14
T:ROOM:NORMAL:NO_ROTATE
W:20:*:128
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%###.1.1..##...##..1.1.###%
M:%###..0...#.....#...0..###%
M:%##0######.......######0##%
M:%..#$$$##.........##$$$#..%
M:%1.#$$$#.....2.....#$$$#.1%
M:%.0#$$$#...........#$$$#0.%
M:%1.#####.#.......#.#####.1%
M:%..###..0....0....0..###..%
M:%##....#....0#0....#....##%
M:%..........0###0..........%
M:%....1....0#####0....1....%
M:%..........0###0..........%
M:%##....#....0#0....#....##%
M:%..###..0....0....0..###..%
M:%1.#####.#.......#.#####.1%
M:%.0#$$$#...........#$$$#0.%
M:%1.#$$$#.....2.....#$$$#.1%
M:%..#$$$##.........##$$$#..%
M:%##0######.......######0##%
M:%###..0...#.....#...0..###%
M:%###.1.1..##...##..1.1.###%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 15
T:ROOM:NORMAL:NO_ROTATE
W:20:*:128
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+15)
L:2:MON(*, DEPTH+30):OBJ(*, DEPTH+20)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%....#.#....+.+....#.#....%
M:%..0.#.#.0..#.#..0.#.#.0..%
M:%.1..+.#..1.#.#.1..#.+..1.%
M:%....#.+....#.#....+.#....%
M:%#####.######.######.#####%
M:%....#.#...0#.#....#.#....%
M:%....#.#....#.#....#.#.0..%
M:%.2..+.+..2.#.#.2..+.+..2.%
M:%....#.#....#.#..0.#.#....%
M:%0...#.#....#.#....#.#....%
M:%#####.######.######.#####%
M:%...0#.#....#.#....#.#...0%
M:%....#.#.0..#.#....#.#....%
M:%.2..+.+..2.#.#.2..+.+..2.%
M:%....#.#....#.#....#.#....%
M:%....#.#....#.#.0..#.#....%
M:%#####.######.######.#####%
M:%....#.+....#.#....+.#....%
M:%.1..+.#..1.#.#.1..#.+..1.%
M:%..0.#.#.0..#.#..0.#.#.0..%
M:%....#.#....+.+....#.#....%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%

N:Pattern 16
T:ROOM:NORMAL:NO_ROTATE
W:20:*:64
L:0:MON(*, DEPTH+5)
L:1:MON(*, DEPTH+10)
L:2:MON(*, DEPTH+15)
L:3:MON(*, DEPTH+10):OBJ(*, DEPTH+10)
L:$:OBJ(*, DEPTH+10)
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%
M:%$0....#...........#....0$%
M:%00....#...........#....00%
M:%...$0##.#########.##0$...%
M:%..0###..#1.....1#..###0..%
M:%####...##.......##...####%
M:%.....###....1....###.....%
M:%..####.....###.....####..%
M:%..#1......#####......1#..%
M:%..#....###2###2###....#..%
M:%..#...#####333#####...#..%
M:%..#...#####333#####...#..%
M:%..#....###2###2###....#..%
M:%..#1......#####......1#..%
M:%..####.....###.....####..%
M:%.....###....1....###.....%
M:%####...##.......##...####%
M:%..0###..#1.....1#..###0..%
M:%...$0##.#########.##0$...%
M:%00....#...........#....00%
M:%$0....#...........#....0$%
M:%%%%%%%%%%%%%%%%%%%%%%%%%%%

# ^^^^^^^
# clouded  (Huge thanks, btw!!!)
################################

# vim: filetype=q :
